PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT (TGT) UNTUK MENINGKATKAN HASIL BELAJAR IPS SISWA SEKOLAH DASAR

  • TRI ASTUTIK JURUSAN PGSD FIP UNESA

Abstract

Abstrak: Berdasarkan hasil observasi yang dilakukan di SDN Klantingsari I Tarik-Sidoarjo khususnya di kelas IV, terlihat hasil belajar siswa pada mata pelajaran IPS masih rendah dan belum mencapai KKM. Hal ini dikarenakan guru masih menerapkan pembelajaran yang bersifat konvensional. Guru sering menggunakan metode ceramah dan lebih mendominasi pembelajaran sehingga siswa lebih sering dijadikan sebagai objek belajar dari pada subjek belajar. Solusi yang tepat untuk permasalahan tersebut adalah dengan menerapkan model pembelajaran kooperatif tipe Teams Games Tournament (TGT). Penelitian ini bertujuan untuk mendeskripsikan peningkatan aktivitas guru, mendeskripsikan peningkatan aktivitas siswa, dan mendeskripsikan hasil belajar siswa dengan menerapkan model pembelajaran kooperatif tipe Teams Games Tournament (TGT). Penelitian ini menggunakan metode penelitian deskriptif kuantitatif. Subjek dalam penelitian ini adalah siswa kelas IV SDN Klantingsari I Tarik-Sidoarjo yang berjumlah 21 siswa. Pengumpulan data menggunakan metode observasi dan tes hasil belajar siswa. Aktivitas guru mengalami peningkatan dengan skor rata-rata dari siklus I 62,5%, siklus II 78,12% dan siklus III 93,75%. Aktivitas siswa selama proses pembelajaran dengan skor rata-rata pada siklus I 70,22%, siklus II 78,19% dan siklus III 92,72%. Data hasil belajar siswa pada siklus I 47,61%, siklus II 76,19% dan siklus III 90,47%. Dari hasil tersebut dapat disimpulkan bahwa model pembelajaran kooperatif tipe Teams Games Tournament (TGT) dapat meningkatkan hasil belajar IPS siswa kelas IV SDN Klantingsari 1 Tarik-Sidoarjo.

 

Kata kunci: Pembelajaran IPS, Model Pembelajaran Kooperatif Tipe Teams Games Tournament (TGT), Hasil belajar

 

Abstract : Based on the results of observations in SDN Klantingsari I Tarik-Sidoarjo especially in class IV, visible outcomes of student learning in social science is still low and has not reached the minimum completeness criteria. This is because teachers are still applying the conventional learning. Teachers also frequently use the lecture method in implementing the learning process so that students feel bored and not interested in participating in learning. Teachers appear to dominate the lesson so that students are more often used as an object of study than the subject of study. According with this premise, we need a solution. The right solution to this problem is apply the cooperative model learning type Teams Games Tournament (TGT). This study aimed to describe the increase in the activities of teachers, describe the increase in students activity, and describe the result study of students by implementing cooperative model learning type Teams Games Tournament (TGT). This study used descriptive quantitative research methods. Subjects in this study were fourth grader students of state elementary school Klantingsari I Tarik-Sidoarjo, which has 21 students. The data collecting method were observation and the results of student learning. Teacher activity has increased with an average score of 62.5% of the cycle I, 78.12% of cycle II and 93.75% of cycle III. Activities of students during the learning process with an average score of 70.22% of the cycle I, 78.19% of cycle II and 92.72% of cycle III. Student learning outcomes data 47.61% of cycle I, 76.19% of cycle II and 90.47% of cycle III. From these results it can be concluded that the cooperative model learning type Teams Games Tournament (TGT) can improve the learning outcomes of students at the fourth grade on SDN 1 Tarik-Sidoarjo on the social science.

Key words : Social Studies Learning, Cooperative Model Learning Type Teams Games Tournament (TGT), the result of study

Published
2013-07-01
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