[1]
Salsabilla, N.R.I. and Dwi Putranto, T. 2026. Customer Experience dalam Personalisasi Avatar: Studi Generasi Z Pengguna Roblox. The Commercium. 10, 3 (Jul. 2026), 914–925. DOI:https://doi.org/10.26740/tc.v10i3.81385.