EKA NURMALIA YAHYA. Perancangan Game Visual Novel sebagai Media Pengenalan Gangguan Kecemasan pada Gen Z. BARIK, [S. l.], v. 6, n. 3, 2025. DOI: 10.26740/jdkv.v6i3.65754. Disponível em: https://ejournal.unesa.ac.id/index.php/JDKV/article/view/65754. Acesso em: 20 aug. 2025.