ANGGRAENI, Yulianti; SUJATMIKO, Bambang. STUDI LITERATUR PENGARUH PENGGUNAAN GAMIFIKASI DALAM PEMBELAJARAN ILMU KOMPUTER DI PERGURUAN TINGGI. IT-Edu : Jurnal Information Technology and Education, [S. l.], v. 6, n. 1, p. 614–620, 2021. DOI: 10.26740/it-edu.v6i1.40725. Disponível em: https://ejournal.unesa.ac.id/index.php/it-edu/article/view/40725. Acesso em: 4 jul. 2025.