Penerapan Konseling Kelompok Realita Untuk Membantu Menangani Kecanduan Game Onlie Pada Siswa Kelas VII SMP Negeri 2 Krian

  • RADHESTI VITNALIA

Abstract

 

ABSTRACT

The purpose of this research is to effectiveness of reality group counseling to helping student to handle addicted of game online. Research subject taken by applying purposive sampling student of grade VIII was a quantitative research by applying one group pre-test and post-test design. Subject of this research are 7 students of class VIII-C and VIII-D SMP Negeri 2 Krian that have categorized to have game online addicted on high rate. Methods of data collection is student’s game online addicted questionnaire. Type of questionnaire used was a questionnaire structured with 4 choice answers consisting of always, often, seldom and never. Analysis of statistical data used is non-parametric sign test. After having conducted the analysis using the sign test, it was known that ρ = 0,008 < α of 5% = 0.05. This means that after the application of reality group counseling the rate game online addicted on student was decreasing. From the results of data analysis can be seen that there are differences in scores between before and after implementation of reality group counseling to the rate game online addicted on students was decreasing especially on class VIII SMP Negeri 2 Krian. So it can be conclude that the application of reality group counseling able to help student to decrease the rate of game online addicted on student.

 

Keywords: reality group counseling, addicted of game online.

Published
2013-02-04
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