PENGEMBANGAN PERMAINAN “TANGGA TUJU” SEBAGAI MEDIA PENGAMBILAN KEPUTUSAN STUDI LANJUT SISWA SMP NEGERI 50 SURABAYA

Authors

  • Nova Istifani Istifani Universitas Negeri Surabaya
  • Muhammad Farid Ilhamuddin

Abstract

This research is a development research that aims to produce a game media Ladder Go as a career guidance media to help improve the decision-making skills of junior high school students for further learning. The media development adapts the Borg & Gall model whose ecosystem is in accordance with the Puslitjaknov guidelines up to the fifth stage, namely final product revision. The resulting product includes a game board, action cards and mission cards, goal reflection cards, pawns, dice, and a user guidebook. Data were collected through an acceptability assessment instrument given to material experts, media experts, guidance and counseling teacher practitioners, and prospective users. The results of the analysis showed that the assessment of material experts obtained a percentage of 95% with a very good category, media experts 90% with a very good category, and guidance and counseling teacher practitioners 92% with a very good category. The response of prospective users also showed a good to very good category.

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Published

2026-01-23

Issue

Section

Article New
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