PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS MULTIMEDIA FLASH PADA KOMPETENSI DASAR MENERAPKAN MACAM-MACAM RANGKAIAN FLIP-FLOP MATA PELAJARAN TEKNIK ELEKTRONIKA DASAR DI SMKN 2 SURABAYA

  • Fajar Shodiq Hidayatulloh Jurusan Teknik Elektro FT UNESA
  • I Gusti Putu Asto B Jurusan Teknik Elektro FT UNESA

Abstract

Abstrak

Penelitian ini bertujuan mengetahui hasil pengembangan media pembelajaran menggunakan software Adobe Flash CC, serta untuk mengetahui ketuntasan hasil belajar dan respon siswa terhadap penggunaan media pembelajaran berbasis multimedia flash dalam kegiatan belajar mengajar. Metode penelitian yang digunakan adalah Research and Development (R&D), dengan alur penelitian (1) Analisis masalah, (2) tahap pengumpulan data, (3) Tahap desain produk, (4) tahap validasi desain, (5) tahap revisi desain, (6) tahap uji coba produk, (7) Analisis dan pelaporan. (1) Berdasarkan hasil validasi didapatkan skor rata-rata total validasi menunjukkan nilai 3.25 dan persentase 81.25%. (2) Berdasarkan perhitungan respons siswa menunjukkan skor rata-rata total 3.03 dan persentase sebesar 75.78%. (3) Berdasarkan hasil nilai post-test yang menunjukkan persentase sebesar 96.88% siswa mendapatkan nilai diatas KKM (2.65). Dapat disimpulkan bahwa media pembelajaran tersebut valid dan dapat digunakan siswa untuk memotivasi belajar agar mendapat nilai diatas KKM belajar SMKN 2 Surabaya.

Kata Kunci: media pembelajaran, flash, flip-flop.

 

Abstract

This study aims to determine the result of the development media using Adobe Flash software CC, as well as to determine the thoroughness of learning outcomes and student response to the flash media-based learning multimedia in teaching and learning activities. The research method was used the Research and Development (R & D) with a line of research: (1) Problem analysis, (2) Data collection phase, (3) Product design phase, (4) Design validation phase, (5) Revision design phase, (6) Product test phase, (7) Analysis and reporting. (1) The result of validation showed the mean score validation was showed 3.25 and the percentage was 81.25%. (2)The student's response showed the mean score was 3.03 and the percentage was 75.78%. (3)The results of post-test showed that student who got score above KKM (2.65) was 96.88%. It can be concluded that the learning media above was valid and could be used to learn in order to get score above KKM in SMKN 2 Surabaya.

Keywords: media development, flash, flip-flop..

Author Biographies

Fajar Shodiq Hidayatulloh, Jurusan Teknik Elektro FT UNESA
Jurusan Teknik Elektro FT UNESA
I Gusti Putu Asto B, Jurusan Teknik Elektro FT UNESA
Jurusan Teknik Elektro FT UNESA
Published
2015-05-01
How to Cite
Hidayatulloh, F., & Asto B, I. G. (2015). PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS MULTIMEDIA FLASH PADA KOMPETENSI DASAR MENERAPKAN MACAM-MACAM RANGKAIAN FLIP-FLOP MATA PELAJARAN TEKNIK ELEKTRONIKA DASAR DI SMKN 2 SURABAYA. Jurnal Pendidikan Teknik Elektro, 4(2). https://doi.org/10.26740/jpte.v4n2.p%p
Section
Articles
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