PENGEMBANGAN GAME EDUKASI MAZE RUNNER SEBAGAI MEDIA PEMBELAJARAN DASAR LISTRIK ELEKTRONIKA SISWA KELAS X DI SMK NEGERI 1 JETIS MOJOKERTO

  • ARI SUMITRO
  • MUHAMAD SYARIFFUDDIEN ZUHRIE

Abstract

Abstrak

Tujuan penelitian ini adalah menghasilkan media pembelajaran Game Edukasi Maze Runner pada mata pelajaran dasar listrik elektronika dengan mengacu pada indikator kelayakan yaitu kevalidan, kepraktisan dan keefektifan media pembelajaran yang dikembangkan.

Penelitian ini menggunakan Research and Development (R&D) yang dikembangkan oleh Sugiyono, yang terdiri atas 7 langkah. yaitu: (1) Potensi dan masalah; (2) Pengumpulan data; (3) Desain produk; (4) Validasi produk; (5) Revisi produk; (6) Uji coba produk; (7) Analisa dan pelaporan.

Hasil penelitian menunjukkan bahwa: (1) Hasil analisis validasi Media pembelajaran Game edukasi maze runner yang dikembangkan dapat dikategorikan sangat valid. Memiliki hasil validasi rata-rata sebesar 83%. (2) Hasil analisis respon peserta didik dari ujicoba produk media pembelajaran game edukasi maze runner dapat dikategorikan sangat praktis digunakan. dengan rata-rata hasil rating respon siswa sebesar 84% (3) Hasil analisis belajar peserta didik dari ujicoba produk pada hasil belajar kompetensi pengetahuan dan kompetensi keterampilan terjadi peningkatan signifikan atau mencapai KKM. Sehingga dapat disimpulkan bahwa media pembelajaran Game Edukasi Maze Runner layak digunakan.

Kata Kunci: Pengembangan game edukasi maze runner, respon peserta didik, hasil belajar peserta didik.

Abstract

The purpose of this study was to produce learning media Maze Runner Educational Games on basic electrical electronics subjects with reference to the feasibility indicator, namely the validity, practicality and effectiveness of the learning media developed.

This research using of the Research and Development (R & D) developed by Sugiyono, which consists of seven steps: (1) Potential and problems; (2) Collection of data; (3) Product design; (4) Validate products; (5) Revision products; (6) The test products; (7) Analysis and reporting. The design of the test used was a pretest-posttest design.

The results showed that: (1) Results of validation analysis Learning media The maze runner educational game developed could be categorized as very valid. Has an average validation result of 83%. (2) The results of the analysis of students responses from the trial of maze runner educational game learning media products can be categorized as very practical to use. with an average student response rating of 84% (3) The results of the learning analysis of students from product trials on the competency learning outcomes of skills and skills competencies have increased significantly or reached KKM. So that it can be concluded that the learning media Maze Runner Educational Game is worthy of use.

Keywords: Maze runner educational game development, student response, student learning outcomes.


Published
2019-05-16
How to Cite
SUMITRO, A., & SYARIFFUDDIEN ZUHRIE, M. (2019). PENGEMBANGAN GAME EDUKASI MAZE RUNNER SEBAGAI MEDIA PEMBELAJARAN DASAR LISTRIK ELEKTRONIKA SISWA KELAS X DI SMK NEGERI 1 JETIS MOJOKERTO. Jurnal Pendidikan Teknik Elektro, 8(2). https://doi.org/10.26740/jpte.v8n2.p%p
Section
Articles
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