PENGEMBANGAN EDUCATION GAME SEBAGAI MEDIA PEMBELAJARAN BERBASIS ROLE PLAY GAME (RPG) PADA MATA PELAJARAN PERENCANAAN DAN INSTALASI SISTEM AUDIO DI SMK NEGERI 2 SURABAYA

  • DILA MAHARDIKA
  • EDY SULISTIYO

Abstract

Abstrak

Penelitian ini bertujuan untuk menghasilkan produk yang layak berupa media pembelajaran education game bebasis Role Play Game (RPG) dengan standar kompetensi perencanaan dan instalasi sistem audio di SMK Negeri 2 Surabaya. Kriteria kelayakan tersebut ditinjau dari aspek validasi, kepraktisan, dan efektifitas.

Pengembangan produk pada penelitian ini menggunakan tahapan ADDIE (Analysis -Design - Development - Implement - Evaluate). Desain penelitian ini menggunakan uji One Shot Case Study. Uji coba media pembelajaran education game bebasis Role Play Game (RPG) dilakukan kepada 30 siswa kelas XI TAV di SMK Negeri 2 Surabaya. Instrument yang digunakan adalah lembar validasi media, angket kepraktisan, serta lembar penilain siswa.

Hasil penelitian menunjukkan produk yang dikembangkan layak digunakan. Hal ini dibuktikan dengan tingkat kevalidan produk Media Pembelajaran education game bebasis Role Play Game (RPG) berdasarkan analisis penilaian validator mendapat persentase sebesar 92,86% (sangat valid). Untuk tingkat kepraktisan ditinjau dari analisis angket respon siswa mendapatkan persentase sebesar 84,07% (praktis). Untuk tingkat efektifitas yang ditinjau dari ketercapaian hasil belajar siswa menunjukkan bahwa rata-rata hasil belajar telah melebihi (KKM=75) yaitu sebesar 83,73. Dari hasil analisis SPSS didapatkan nilai thitung sebesar 8,572 dengan df=29 dan memperoleh signifikansi 0,000. Sehingga nilai rata-rata hasil belajar siswa melebihi dari nilai KKM dan dapat dikatakan efektif.

Kata kunci : Education Game, RPG Maker MV, ADDIE, Validitas, Kepraktisan, Efektifitas.

Abstract

This study aims to produce a viable product in the form of education game learning media based on Role Play Games (RPG) with competency standards for planning and installing audio systems at SMK at Surabaya State Vocational High School 2. The eligibility criteria are reviewed in terms of validation, practicality and effectiveness.

The product development in this study uses the stages ADDIE (Analysis-Design - Development - Implement - Evaluate). The design of this study used the One Shot Case Study test. Trial of education game learning media based on Role Play Games (RPG) was conducted for 30 students of XI TAV class at SMK at Surabaya State Vocational High School 2. The instruments used were media validation sheets, practicality questionnaires, and student assessment sheets.

The results of the study show that the products developed are suitable for use. This is evidenced by the level of validity of education game learning media products based on Role Play Games (RPG) based on the validator assessment analysis which gets a percentage of 92.86% (very valid). For the practicality level in terms of questionnaire analysis students responses get a percentage of 84.07% (practical). For the level of effectiveness in terms of achievement of student learning outcomes indicate that the average learning outcomes have exceeded (KKM = 75) that is equal to 83.73. From the results of the SPSS analysis the tcount value was 8.572 with df = 29 and obtained a significance of 0,000. So the average value of student learning outcomes exceeds the KKM value and can be said to be effective.

Keywords :Education Game, RPG Maker MV, ADDIE, Validity, Practicality, Effectiveness.

Published
2019-10-21
How to Cite
MAHARDIKA, D., & SULISTIYO, E. (2019). PENGEMBANGAN EDUCATION GAME SEBAGAI MEDIA PEMBELAJARAN BERBASIS ROLE PLAY GAME (RPG) PADA MATA PELAJARAN PERENCANAAN DAN INSTALASI SISTEM AUDIO DI SMK NEGERI 2 SURABAYA. Jurnal Pendidikan Teknik Elektro, 9(1). https://doi.org/10.26740/jpte.v9n1.p%p
Section
Articles
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