Jurnal Pendidikan Teknik Mesin (JPTM) merupakan jurnal Online Program Studi S-1 Pendidikan Teknik Mesin - Fakultas Teknik UNESA. Jurnal ini mempublikasikan artikel-artikel dari mahasiswa dan dosen yang berisi ide, gagasan, hasil penelitian, kajian pustaka dan kreasi inovasi lain dibidang pendidikan teknik mesin
Jurusan Pendidikan Teknik Mesin FT UNESA
Pengembangan Media Pembelajaran Trainer Sistem Pengisian Menggunakan Beban
Based on observations made by researchers in the undergraduate study program Mechanical Engineering Education, Surabaya State University, there are several obstacles faced, namely in the learning media trainer currently used in the Automotive Electrical Practices course, especially in the material of the charging system which only focuses on the charging system, so that students have difficulty in understanding the charging system material which is the same as the real conditions in the car. The purpose of this research is to develop learning media in the form of charging system trainer using a load with certain procedures that are in accordance with the objectives to be achieved. This research method is using the 4D development model. The subjects of this study were undergraduate students of Engineering Education Mechanical Engineering concentration of automotive class 2023 with a total of 5 students. Data collection in the form of a validation questionnaire sheet trainer and student response questionnaire sheet. The data analysis carried out is the analysis of trainer validation, and the analysis of student responses. The results of this study are in the form learning media for charging system trainers using loads that have been validated and declared suitable for use for learning with a validation score of 3.88 which is included in the Very Valid category. The results of student responsesto the charging system trainer media using the load are stated to be Very Good which obtained a score of 3.88, so it can be stated that the media is very good.
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PERBEDAAN KEMANDIRIAN BELAJAR SISWA KELAS X JURUSAN TEKNIK PEMESINAN SMK NEGERI 1 MADIUN
Kemandirian belajar adalah kemampuan seseorang dalam mewujudkan kehendaknya dengan tidak bergantung kepada orang lain kepada orang lain, memiliki tanggung jawab dan bisa menentukan cara belajar yang efektif. Penelitian ini bertujuan untuk mengetahui perbedaan kemandirian belajar siswa pada mata pelajaran pekerjaan dasar teknik mesin dengan metode project based learning dan metode konvensional. Metode yang digunakan dalam penelitian ini ialah jenis penelitian kuantitatif dengan tipe penelitian eksperimen intact group comparison. Subjek dalam penelitian ini adalah siswa kelas X TPM 1 SMK Negeri 1 Kota Madiun yang berjumlah 36 siswa yang kemudian dibagi menjadi dua kelompok (kelas). Teknik pengumpulan data pada penelitian ini menggunakan angket kemandirian belajar. Teknik analisis data yang digunakan yaitu uji deskriptif dan uji inferensial menggunakan uji t. Hasil penelitian menunjukkan bahwa kemandirian belajar siswa pada kelas eksperimen lebih tinggi daripada kelas kontrol. Hal ini membuktikan metode pembelajaran project based learning bisa meningkatkan kemandirian belajar siswa dibandingkan metode konvensional.
ANALYSIS OF THE EFFECT OF INDIVIDUAL FACTORS, WORKLOAD, AND SLEEP QUALITY ON WORK FATIGUE AT CV MENTARI PAGI ENGINEERING
Abstract Based on observations made by researchers at CV. Mentari Pagi Engineering, there are obstacles faced by workers, namely work fatigue in the work process. The purpose of this study is to determine the influence of individual factors, physical workload, and sleep quality on work fatigue. The type of research used is quantitative research with the ordinal logistic regression method. Subjects were 30 field workers at CV. Mentari Pagi Engineering. Data collection was in the form of questionnaires, worker data and documentation. Data analysis carried out included validation analysis, reliability analysis, normality analysis, multicollinearity analysis, and partial analysis. The results of the identification that has been carried out can be seen that from CV. Mentari Pagi Engineering workers in the work fatigue variable (Y) where 60% are classified as moderate, 37% are classified as low, and 3% are classified as high. Meanwhile, in the age variable (X1), 57% are classified as early adulthood, 37% as late adulthood, 7% as early elderly, the work period variable (X2), 50% are classified as 11-15 years, 33% as 6-10 years, 13% as <5 years, 3% as 16-20 years, the physical workload variable (X3), 63% are classified as moderate, 37% as light. And in the sleep quality variable (X4), 57% are classified as poor, 43% are classified as good. Keywords: Physical Workload, Individual Factors, Job Fatigue, Sleep Quality.
Learning the Use of Body Electricity Trainer Media for Class XII TBSM Students at SMK N 1 Baureno
This study aims to determine the learning outcomes of using body electrical trainer media on responses, student learning outcomes, and learning effectiveness.This study is a Quantitative Research, which was conducted at SMKN 1 Baureno in two stages. In stage I, the material presented was the lighting system and in stage II, the material was electrical system maintenance. The subjects of the study were 30 students of class XII TBSM 2 SMKN 1 Baureno. The instruments used were questionnaires, tests, and documentation. Data were analyzed using Reliability Test, Validity Test, and N-Gain Test. The results showed that the student response was "Good". There was an increase in student learning outcomes where 79.28% (22 out of 30) were declared complete, with an average of 79.28. With an N-Gain score percentage of 67% included in the "Medium" category. It is concluded that this study aims to determine the learning outcomes of using body electrical trainer media is quite effective in improving the learning outcomes of class XII TBSM 2 students in the subject of Automotive Electrical and obtains a very good response from students.
IMPLEMENTATION OF THE PEER TEACHING METHOD TO IMPROVE STUDENT COMPETENCE IN LATHE MACHINING PRACTICE SUBJECTS IN GRADE XI OF SMK NEGERI 13 SURABAYA
The motivation behind this study was the observed lack of effectiveness of lathe machining learning at SMK Negeri 13 Surabaya, which was influenced by limited facilities and learning methods that did not fully engage students actively. This study aims to examine the implementation of the peer teaching method in improving the competence of Grade XI Mechanical Engineering students. This research was designed using a Classroom Action Research (CAR) approach and was carried out in two cycles. The research subjects were Grade XI Mechanical Engineering students. Data collection techniques included written tests to measure the knowledge aspect. The research instruments consisted of multiple-choice and essay questions. The analysis of the data was conducted using a descriptive quantitative technique to measure the improvement in students' learning outcomes from pre-test to post-test. The findings of this study indicate that the peer teaching method can be effectively applied to enhance students' competence. A resutlt after test showed an N-gain score of 0.445, categorized as moderate, with a classical mastery learning rate of 93% in the post-test.
EVALUATION OF THE IMPLEMENTATION OF THE BLOCK LEARNING SYSTEM OF THE MECHANICAL ENGINEERING DEPARTMENT OF THE MA'ARIF 1 TAMAN EDUCATION AND SOCIAL FOUNDATION VOCATIONAL SCHOOL
Vocational education in Indonesia, particularly at the secondary level (SMK), requires learning strategies that emphasize practical skills development to ensure graduates are well-prepared for the workforce. One such strategy is the implementation of a block system, which organizes instructional time into fewer but longer sessions, especially for practical subjects. This study aims to evaluate the implementation of the block system in the Mechanical Engineering Department at SMK Yayasan Pendidikan dan Sosial Ma’arif 1 Taman using the CIPP (Context, Input, Process, and Product) evaluation model. The evaluation is crucial, considering the system has been in place since 2023 but lacks formal assessment regarding its effectiveness. This research employs a quantitative descriptive approach with evaluative methods. Data were collected through structured questionnaires distributed to 42 students of class XII T.Pm 6 and documentation of final examination scores from the odd semester of the 2024/2025 academic year. Data analysis was conducted using descriptive statistics processed with SPSS. The results show that the Context component scored 73%, Input 77%, Process 77%, and Product 75%, with an overall average of 75.5%, indicating a “good” implementation level. Furthermore, students’ average learning outcomes from lathe and milling subjects reached 83.79%, also classified as “good.” These findings suggest that the block system enhances the effectiveness of practical learning by providing sufficient time allocation, improved instructional focus, and better student engagement. This study recommends ongoing evaluation to ensure continuous improvement of the block learning system as a viable instructional model in vocational education.
PENERAPAN K3 PADA MATA PELAJARAN TEKNIK PEMESINAN BUBUT SMK RADEN PAKU WRINGINANOM GRESIK
This research is based on the workshop practice of class XII students of SMK Raden Paku Wringinanom where during the practice students did not apply K3 optimally and this study aims to analyze the results of the application of K3 during the practice of lathe machining of class XII SMK Raden Paku Wringinanom. The location of this research is at SMK Raden Paku Wringinanom Gresik. The sample in this study was students of SMK Raden Paku Wringinanom Class XII TPM 2 & 4 with a total of 65 students. This research method uses a quantitative descriptive method with observation and test instruments (1) The implementation of occupational health and safety (K3) has an impact on the practical results of class XII students of SMK Raden Paku Wringinanom in the Lathe Machining Engineering subject. (2) This study divided respondents into experimental and control classes, there were positive results from the implementation of K3 indirectly on student learning outcomes and performance during practice. (3) The results obtained from the research improved student learning outcomes and student performance. (4) Keywords: K3 (Occupational Health and Safety), Vocational High School Lathe Machining Practices, Vocational High School Learning Outcome.
PENGEMBANGAN MODUL PEMBELAJARAN TRAINER SISTEM PENGISIAN DENGAN BEBAN
Abstract The unavailability of good and valid learning modules measured by the level of validity and student responses, in order to help students' readiness in studying theory and practice in the Automotive Electrical Practice course in the S1 Mechanical Engineering Education Study Program, Surabaya State University. The purpose of this study is to produce a valid learning module. The research method uses the 4-D development model (Define, Design, Develop, and Disseminate) with four stages of development. The research and implementation were carried out at the S1 Mechanical Engineering Education Study Program, Surabaya State University on students of the 2023 intake who had programmed the Automotive Electrical Practice course in the previous semester. The instrument used to measure the validity and response of students used a questionnaire on lecturers who are material experts, language experts, and design experts. The instrument used to measure student responses used a response questionnaire on students. Based on the results of the study, it is known that the results of the module validation by lecturers who are material experts, lecturers who are design experts, and validation by lecturers who are language experts obtained an average of very valid criteria. The assessment of the response by students received very good criteria. Keywords: Module development, Filling system, Student response
PENGEMBANGAN E-MODUL BERBASIS APLIKASI HEYZINE FLIPBOOKS GUNA MENINGKATAN HASIL BELAJAR SISWA DI SMK NEGERI 7 SURABAYA
This study is a development of an e-Module based on the Heyzine Flipbooks application, focusing on the topic of lighting and signaling systems, aimed at assessing the improvement in learning outcomes of Grade XI students in the Light Vehicle Engineering program at SMK Negeri 7 Surabaya. The development process employed the 4-D model, which includes Define, Design, Develop, and Disseminate stages. The results of the study consist of the e-Module’s feasibility data, as evaluated by experts, and student learning outcome data. The feasibility assessment by validators showed average scores of 3.81 from the media expert, 3.83 from the material expert, and 3.77 from the language expert. Based on these results, the e-Module was categorized as highly feasible in terms of content, media, and language. Learning outcome data were obtained by comparing students’ pretest and posttest scores. The average pretest score was 51.15, which increased to 84.44 in the posttest. This improvement was analyzed using the N-Gain formula and yielded a score of 0.58, which falls into the moderate category. Therefore, it can be concluded that learning using the e-Module is moderately effective in improving student learning outcomes. Keywords: e-Module, Heyzine Flipbooks, Lighting and Signaling System, Learning Outcomes.
PENGEMBANGAN BUKU PANDUAN PRAKTIKUM KONTROL RELAY UNTUK MENUNJANG MATA KULIAH INDTRUMENTASI DAN KENDALI PADA PROGRAM STUDI S1 PENDIDIKAN TEKNIK MESIN UNESA
This study aims to develop a suitable relay control practicum guidebook and students are able to understand the relay control practicum material using the relay control trainer learning media, and get a good response from students of the UNESA Mechanical Engineering Education study program. The background is the difficulty of students understanding the relay control material on the trainer media that is not equipped with a guide, as well as the lack of student skills in relay control practicum. This study uses the Research and Development (R&D) method with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. Data collection instruments include validation questionnaires from expert validators (material, media, language) and student response questionnaires. Data were analyzed using descriptive statistics. The results of this study are the feasibility of the relay control practicum guidebook from material experts of 3.51 including the very feasible category, from language experts of 3.34 including the very feasible category, and from media experts of 3.53 including the very feasible category. If averaged, the value of 3.46 is included in the very feasible category. The student response to the relay control practicum guidebook obtained a score of 3.78, which is in the very good category. Therefore, it can be concluded that the relay control practicum guidebook can be used as teaching material to support the relay control sub-chapter of the Instrumentation and Control course. Keywords: Relay Control Practical Guidebook, ADDIE, Feasibility, Student Responses.
THE IMPACT OF UTILIZING UNESA DIGITAL SIMULATOR MEDIA THROUGH A PROJECT-BASED LEARNING MODEL ON STUDENT LEARNING OUTCOMES AT SMK NEGERI 5 SURABAYA
Abstract Due to the low learning outcomes of students, there is a need for innovative and effective learning media by implementing the project-based learning model to improve learning achievement. Based on this issue, a study was conducted to analyze the effect of using the Unesa Digital Simulator media combined with the project-based learning model on students' learning outcomes at SMK Negeri 5 Surabaya. This research employed a quasi-experimental method with a quantitative approach. The research design used was a one-group pretest-posttest design. The sample consisted of 30 students from Class X Motorcycle Engineering at SMKN 5 Surabaya. Data collection methods included student response questionnaires and tests. The results of the paired sample test showed a significance value (2-tailed) of 0.00 < 0.05, a standard deviation of 5.45, a t-value of 15.08, and a student response rate of 94%, which falls into the "very good" category. It can be concluded that the use of the Unesa Digital Simulator media with a project-based learning model has a significant positive effect on the learning outcomes of students at SMKN 5 Surabaya. Keywords: Learning Media, Unesa Digital Simulator, Learning Outcomes, Project-Based Learning
KEEFEKTIFAN PEMBELAJARAN BERBASIS META AI DENGAN METODE DRILL PADA LEMBAGA KURSUS DAN PELATIHAN CENDITAMA
Abstract This study aims to evaluate the effectiveness of Meta AI-based learning combined with the drill method in improving learning outcomes at the Cenditama Training and Course Institute. Meta AI, as an artificial intelligence technology, allows learning processes to become more adaptive and personalized, while the drill method focuses on strengthening skills through repetitive practice. The research employed a mixedmethod approach with a quasi-experimental design involving pretests, posttests, observation, interviews, and documentation. The analysis results showed a significant increase in the average participant score from 63.0 to 81.0 after the implementation. Additionally, learners demonstrated increased motivation and active engagement during the learning process. Instructors also benefited from the real-time feedback system and the ability to tailor the learning approach to individual student needs. Based on these findings, the integration of Meta AI with the drill method has proven effective in enhancing both learning outcomes and the overall learning experience. This study recommends broader adoption of similar technologies in vocational education institutions to foster more relevant and efficient learning environments. Keywords : Meta AI, Drill Method, Adaptive Learning, Learning Effectiveness, Vocational Education, Cenditama Course Institute
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID MENGGUNAKAN APLIKASI KODULAR PADA MATA PELAJARAN DASAR-DASAR TEKNIK PEMESINAN KELAS X DI SMK NEGERI 3 SURABAYA
This study aims to develop Android-based learning media using the Kodular application in the subject of Basics of Machining Engineering for class X at SMK Negeri 3 Surabaya. The background of this study is the low interest in learning, lack of understanding of the material, and the understanding of relevant technology-based learning media to support the learning process in the field of machining engineering. This study uses the ADDIE development model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The results of the development of the developed learning media are considered very feasible based on validation by material experts and media experts. In addition, trials on students showed that learning outcomes increased significanly, and student responses to the use of the media were very positive. Thus, the Android-based learning media developed is effective in supporting the teaching and learning process in the subject of Basics of Machining Engineering at SMK Negeri 3 Surabaya. Keywords: Learning Media, Android, Machining Engineering, Vocational High School.
PENGARUH MODEL PEMBELAJARAN PROJECT BASED LEARNING MEDIA POWERPOINT INTERAKTIF TERHADAP HASIL BELAJAR SISWA KELAS X TKRO SMKN 1 SIDOARJO
Di SMKN 1 Sidoarjo, sebuah penelitian dilakukan pada siswa kelas X jurusan Teknik Kendaraan Ringan Otomotif (TKRO) untuk menentukan sejauh mana penggabungan PowerPoint interaktif dalam model Pembelajaran Berbasis Proyek (PjBL) mampu memengaruhi hasil belajar mereka. Metodologi yang digunakan adalah kuasi-eksperimen dengan desain nonequivalent control group design yang melibatkan dua kelompok pembanding. Data respon siswa dan hasil belajar dikumpulkan melalui tes dan angket, kemudian diolah melalui prosedur statistik seperti uji-t sampel berpasangan (Paired Sample t-test).Temuan riset ini mengindikasikan bahwa model PjBL (Pembelajaran Berbasis Proyek) yang diintegrasikan dengan media PowerPoint interaktif secara nyata meningkatkan hasil belajar siswa, khususnya pada dimensi kognitif. Efektivitasnya terbukti dari perolehan skor N-Gain rata-rata kelompok eksperimen yang mencapai 0,7322 (kategori tinggi) atau 73,22%, jauh lebih unggul dibandingkan kelompok kontrol yang hanya mendapatkan 0,5909 (kategori sedang) atau 59,09%. Selain itu, hasil uji t sampel berpasangan Paired sample t-test menegaskan adanya pengaruh signifikan dari perlakuan tersebut, ditunjukkan oleh nilai signifikansi 0,001 yang berada di bawah batas = 0,05. Kata Kunci: Project Based Learning, Powerpoint interaktif, hasil belajar, Teknik Kendaraan Ringan.
PENERAPAN MEDIA PEMBELAJARAN QUIZIZZ DALAM MENINGKATKAN HASIL BELAJAR DAN MOTIVASI SISWA PADA MATA PELAJARAN DASAR-DASAR TEKNIK OTOMOTIF DI SMKN 1 JABON
This research was conducted at SMKN 1 Jabon to examine the effect of Quizizz game-based learning media on students' learning outcomes and motivation in Basic Automotive Engineering. The study used Classroom Action Research (CAR) with the Kemmis and Mc. Taggart model, implemented in two cycles. The subjects were 35 students of class X TKR 2. Data collection included learning outcome tests, motivation questionnaires, observation, and documentation. In Cycle I, learning mastery reached 60% and motivation 77%. In Cycle II, learning mastery increased to 97% and motivation to 94%. These results indicate that Quizizz effectively improves learning outcomes and motivation, making it a suitable interactive learning tool for vocational schools.
Pengembangan Media Pembelajaran Modul Penggantian Oli Mesin dan Filter Oli Pada Mobil Honda Untuk Persiapan PKL Siswa SMKN 3 Surabaya
The learning media module used in SMKN 3 Surabaya still uses a non-specific module media about Honda cars, so it can affect students' learning motivation, the learning methods applied are still conventional. The purpose of this study: to develop a module, to find out students' responses and to find out students' learning outcomes. This type of research uses the 4D development model. This research was conducted at SMK Negeri 3 Surabaya. The subjects taken in this study were 28 students in grade XI with one group pretest - posttest design. The data analysis used is quantitative descriptive analysis. The instrument used to measure the validity and practicality of the module is to use a questionnaire on lecturers and teachers who are material experts, language experts, design experts, and students who use the module and an n-gain test is carried out to find out the learning outcomes of the average pre-test and post-test scores. The results of the study, namely the feasibility of the module from design experts, materials, and materials, got a score of 3.71 and a percentage of 93.30%, so it can be said that the developed module is suitable for use as a learning medium. Student responses obtained a score of 3.69, so students responded positively to the use of module learning media. Student learning outcomes after using the learning media module increased after being tested using the N-Gain Score 0.7112. So it can be concluded that the increase in student learning outcomes is in the high category.
RESPON MAHASISWA TERHADAP IMPLEMENTASI MEDIA PEMBELAJARAN TRAINER KONTROL RELAY DENGAN BUKU PANDUAN MENGGUNAKAN PROBLEM BASED LEARNING
Abstrak Penelitian ini bertujuan untuk mengetahui respon mahasiswa terhadap implementasi media pembelajaran trainer kontrol relay dengan buku panduan menggunakan problem based learning. Media pembelajaran adalah segala bentuk alat atau teknologi yang digunakan untuk menyampaikan informasi dan materi pembelajaran kepada siswa. Respon adalah suatu istilah psikologis yang digunakan untuk menamakan reaksi terhadap suatu rangsangan yang diterima oleh panca indera. Jenis penelitian ini menggunakan jenis penelitian Pre-Experimental dengan menggunakan One Group Pretest-Posttest Design, jenis penelitian yang dilakukan terhadap satu kelompok tanpa adanya kelompok kontrol atau kelompok lainnya. Hasil dari penelitian ini diketahui respon mahasiswa terhadap implementasi media pembelajaran trainer kontrol relay dilengkapi buku panduan praktikum menggunakan problem based learning mendapat respon positif dengan kategori sangat baik dan memperoleh nilai 3,57. Dengan demikian, dapat disimpulkan respon mahasiswa terhadap implementasi media pembelajaran trainer kontrol relay dilengkapi buku panduan praktikum menggunakan problem based learning pada mata kuliah instrumentasi dan kendali sangat baik dan mendapat respon positif dari mahasiswa. Kata Kunci: Media Pembelajaran, Problem Based Learning, Respon
P Penerapan Model PjBL untuk Meningkatkan Hasil Belajar Gambar Teknik Manufaktur di SMKN 3 Surabaya
This research was motivated by the low learning outcomes of students and the predominant use of conventional teaching methods that failed to foster active student engagement. Many students experienced difficulties in understanding the material, especially in subjects that require practical skills such as Technical Drawing for Manufacturing. Therefore, this study aims to examine the implementation of the Project Based Learning (PjBL) model to improve students’ learning outcomes and technical skills at SMK Negeri 3 Surabaya. The study was conducted over two sessions. In the first session, students performed measurements on actual workpieces using precision measuring tools. In the second session, they created technical drawings based on their measurements using the AutoCAD application. The PjBL model was implemented through six stages: formulating essential questions, designing the project, developing a schedule, monitoring progress, testing the results, and evaluating both the process and the product. The research instruments included pre-test and post-test questions to measure students’ learning progress before and after the application of the PjBL model. The results indicated that prior to the intervention, classical completeness was only 18%. However, after the application of PjBL, post-test scores increased significantly, reaching 94% classical completeness. These findings demonstrate that the PjBL model is effective in improving learning outcomes, technical skills, critical thinking abilities, and students' sense of responsibility in technical drawing activities.
EVALUATION OF TEACHING FACTORY PROGRAM FOR VOCATIONAL HIGH SCHOOL IN MACHINING TECHNIQUES IN SURABAYA
Dirjen Pendidikan Vokasi Kemendikbudristek is improving vocational high school education through the Vocational High School Center of Excellence program. One of the programs implemented is the teaching factory. A teaching factory is a learning model that integrates the achievement of school curriculum competencies with production processes in accordance with workplace procedures and standards. Evaluation of a program's implementation is essential to measure the extent to which it aligns with established guidelines. The purpose of this study was to measure the level of compliance of the program implementation with the teaching factory implementation guidelines and to identify supporting factors, obstacles, and solutions. This study employed quantitative and qualitative approaches. The evaluation model used was the comprehensive Illuminative model. The variables used were five parameters of teaching factory implementation: governance, product-based learning, human resources, infrastructure, and partner relationships. Data were collected using questionnaires, observations, interviews, and documentation. The results of the study stated that the implementation of the teaching factory on five variables produced a value of 91.98% with a very appropriate category. The results of this research evaluation stated that the implementation of the teaching factory in the mechanical engineering expertise program at SMK “X” Surabaya could be continued with several suggestions or solutions for improvement. Solutions to the inhibiting factors provided included attaching work instructions, procuring work paths, procuring practical materials from services, procuring block system learning, increasing the number of managers/instructors, procuring MRC cards, and continuous job orders.
IMPLEMENTATION OF THE TEACHING FACTORY PROGRAM IN THE LIGHT VEHICLE AUTOMOTIVE ENGINEERING DEPARTMENT AT SMK NEGERI 3 JOMBANG
This study focuses on discussing the implementation of the Teaching Factory (Tefa) program at SMK Negeri 3 Jombang and identifying its supporting and inhibiting factors. This research employs a descriptive qualitative method. The data collected were sourced from the Program Team, Industrial Partners, and students of SMK Negeri 3 Jombang. Data collection techniques used in this study include observation, interviews, and documentation through the snowball sampling technique. Data were analyzed using Miles and Huberman’s analysis technique, which involves data reduction, data presentation, and conclusion drawing/verification. The validity of the data was ensured through triangulation. Based on the results of the study, it can be concluded that the implementation of Tefa at SMK Negeri 3 Jombang follows a production-based approach, involves students, refers to industrial standards, collaborates with industry partners, and aims to shape students’ character. The implementation of Tefa at SMK Negeri 3 Jombang is carried out through stages starting from order intake, order analysis, readiness declaration, order execution, product evaluation, product packaging, to product delivery. Supporting factors for the implementation of Tefa include competent teachers and program teams, adequate supporting facilities, and cooperation with industry partners. Inhibiting factors include students' lack of skills in meeting industrial standards and the limited number of industry partners.
IMPLEMENTATION OF THE USE OF THE "CNC VMC SIMULATOR" APPLICATION TOWARDS IMPROVING THE LEARNING OUTCOMES OF GRADE XI STUDENTS OF SMKN 3 BUDURAN SIDOARJO
Penelitian ini bertujuan untuk menganalisis pengaruh penggunaan aplikasi CNC VMC Simulator terhadap peningkatan hasil belajar siswa kelas XI jurusan Teknik Instalasi Permesinan Kapal di SMKN 3 Buduran Sidoarjo. Penelitian ini menggunakan metode kuantitatif dengan desain One Group PreTest, PostTest. Subjek penelitian ini adalah siswa kelas XI jurusan Teknik Instalasi Permesinan Kapal di SMKN 3 Buduran Sidoarjo yang berjumlah 30 siswa. Teknik pengumpulan data meliputi observasi, hasil belajar, dan angka respon siswa. Teknik analisis data yang digunakan adalah analisis validasi, analisis lembar respon siswa, dan analisis hasil belajar. Teknik analisis data deskriptif kuantitatif dan uji N-gain. Hasil penelitian menunjukkan bahwa penerapan media aplikasi CNC VMC Simulator dapat meningkatkan hasil belajar siswa pada mata pelajaran CNC. Peningkatan hasil belajar siswa sebesar 33,6%. Dimana hasil pre test menunjukkan nilai rata-rata siswa sebesar 50% dan hasil rata-rata post test siswa sebesar 85,2%, sedangkan hasil rata-rata angket respon siswa sebesar 82,7%. Hasil penelitian ini memperoleh nilai n-gain sebesar 0,69 dengan kategori sedang dan nilai presentase n-gain sebesar 69% dengan kategori cukup efektif. Dari hasil tersebut dapat disimpulkan bahwa penggunaan aplikasi CNC VMC Simulator memberikan pengaruh yang cukup efektif terhadap hasil belajar siswa kelas XI Teknik Instalasi Permesinan Kapal di SMKN 3 Buduran Sidoarjo.
IMPLEMENTATION OF DIGITAL SIMULATOR LEARNING MEDIA (DSL) AT MUHAMADIYAH 2 TAMAN VOCATIONAL SCHOOL
Abstract This study aims to analyze the application of Digital Simulator Learning media to academic achievements and student responses. UDSL (Unesa Digital Simulator Learning) learning media is one of the various learning media options that can be used in learning. Learning media is able to influence student performance and learning outcomes. As the development of learning media technology begins to shift towards digital, digital simulator media has the potential to improve students' learning experience. One type of research adopted is pre-experimental design. Using a population and sample of class X TSM students at SMK Muhamadiyah 2 Taman. Data collection takes the form of a written test, observation and documentation. The written test in this research uses 25 multiple choice questions which have gone through a validation process from several experts. Data analysis was carried out in the form of parametric tests, normality tests and sample t-tests using SPSS type 25. Based on the results obtained from this research, there was a significant increase in student learning outcomes after treatment, where the T test results received a 2-tiled sigma value of 0.000. Therefore, the conclusion is drawn that Ho is rejected and H1 is accepted. Keywords: Learning Media, Digital Simulator Learning Learning Outcomes.
DEVELOPING E-JOBSHEET-BASED LEARNING MEDIA TO IMPROVE STUDENT PRACTICE EFFECTIVENESS IN THE LIGHT VEHICLE ENGINEERING EXPERTISE PROGRAM AT SMK NU 1 KARANGGENENG LAMONGAN
Abstract This study is the development of E-Jobsheet-based learning media to improve the effectiveness of the practice of class XI Light Vehicle Engineering students at SMK NU 1 Karanggeneng Lamongan. The development model used is the 4-D model (Define, Design, Develop, Disseminate) with the posttest only control group design. This study aims to develop E-Jobsheet-based learning media at SMK NU 1 Karanggeneng Lamongan. The results of the study include the feasibility test of the media assessed by experts, the results of student practice and student responses to the E-Jobsheet media. Expert validation shows that the media is very feasible to use with an average score of 96%. The results of student practice also show a significant effect, where the average value of the experimental class is higher than the control class, as evidenced by the t-test (t count= 5.313 t table 2,011 with p <0.05). Student responses to the media are also very positive with an average percentage above 92%. Thus, it can be concluded that E-Jobsheet-based learning media is effective for use in light vehicle engineering practice activities. Keywords : E-Jobsheet, Media Feasibility, Practical Results, Student Response, Chassis System Elements
PENGARUH MODEL PEMBELAJARAN PROBLEM BASED LEARNING TERHADAP KEMAMPUAN BERPIKIR KRITIS, MOTIVASI BELAJAR DAN HASIL BELAJAR SISWA PADA MATA PELAJARAN PEMELIHARAAN MESIN KENDARAAN RINGAN KELAS XI JURUSAN TEKNIK KENDARAAN RINGAN OTOMOTIF DI SMK N 3 SURABAYA
Abstract This study aims to evaluate the effect of the Problem Based Learning (PBL) model on critical thinking skills, learning motivation, and learning outcomes of eleventh-grade students in the Light Vehicle Engineering program at SMK N 3 Surabaya. The method used is a quasi-experimental design with experimental and control classes. Data were collected through questionnaires and tests and then analyzed using the Independent Sample Test. The results indicate that PBL significantly enhances students' critical thinking skills, with the experimental group showing higher average scores compared to the control group. The PBL model also positively affects learning motivation, as the experimental group achieved better scores than the control group. Additionally, students' learning outcomes improved significantly, with the experimental group attaining higher scores than the control group. Analysis of student responses reveals a positive attitude toward PBL, reflecting satisfaction and appreciation for the collaboration it offers. In conclusion, PBL is effective in enhancing students' critical thinking skills, motivation, and learning outcomes. It is recommended that the PBL model be more widely integrated into the SMK curriculum, focusing on industry-relevant topics to prepare students for future challenges. Training for teachers and ongoing evaluation of research instruments are also highly recommended to improve the quality of education. Keywords: Problem Based Learning (PBL), Critical Thinking, Learning Motivation ,Learning Outcomes.
PENERAPAN MODEL PEMBELAJARAN PROJECT BASED LEARNING (PjBL) PADA MATA PELAJARAN TEKNIK PEMESINAN CNC DI SMK ANTARTIKA 1 SIDOARJO
Based on the results of observations that have been carried out by researchers at SMK Antarctica 1 Sidoarjo, the education process still uses conventional learning models, there is no varied learning model during the learning process. The type of research used is quantitative research, with a One-Group Pre Test-Post-Test Design research design. The results of the study are from the implementation of the Project Based Learning learning model obtained from 2 assessments, namely from teachers getting a percentage of 87.50% and students 83.33%, so that the average percentage value is 85.41%. The results of student responses to the PjBL learning model get a very good response which gets a percentage score of 86.10%. Student learning outcomes after using the project based learning model experienced a moderate increase after being tested using the N Gain Score of 0.60. So that the increase in student learning outcomes is included in the Moderate category.
PENGEMBANGAN MODUL AUTODESK INVENTOR 2023 SEBAGAI MEDIA PEMBELAJARAN DESAIN TEKNIK BERBASIS CAD UNTUK MAHASISWA TEKNIK MESIN UNESA
This study aims to develop and evaluate the feasibility and effectiveness of the Autodesk Inventor 2023 module as a learning medium for CAD-based technical design, targeted at Mechanical Engineering students. The research employed the ADDIE development model, which includes the stages of analysis, design, development, implementation, and evaluation. The research instruments included module validation sheets, pre-post test questions, and a student perception questionnaire. The validation results from nine experts—consisting of subject matter, media, and language specialists—indicated that the module was in the highly feasible category with an average score of 3.69. The pre-post test instrument and student perception questionnaire were also deemed highly feasible, with respective scores of 3.79 and 4.00. A small-scale trial was conducted on ten students through pre-test and post-test, showing a significant increase in learning outcomes with an average N-Gain score of 0.78, categorized as high. Furthermore, students’ perceptions of the module showed an average score of 3.59, which falls under the very satisfied category. In conclusion, the Autodesk Inventor 2023 module is feasible, effective, and well-received as a learning tool for CAD-based technical design instruction.
PENGEMBANGAN MODUL PEMBELAJARAN CNC PADA MATA PELAJARAN TEKNIK PEMESINAN NONKONVENSIONAL PROGRAM KEAHLIAN TEKNIK PEMESINAN KELAS XI DI SMK ANTARTIKA 1 SIDOARJO
Berdasarkan observasi yang telah dilakukan peneliti di SMK Antartika 1 Sidoarjo, terdapat beberapa kendala yang dihadapi yaitu pada saat proses pembelajaran metode yang digunakan oleh guru masih menggunakan metode ceramah dan juga menggunakan media seperti LKPD dan Jobsheet yang kurang mampu untuk mencapai tujuan pembelajaran. Tujuan dari penelitian ini yaitu untuk menghasilkan modul pembelajaran yang layak digunakan, respon siswa terhadap penggunaan modul dan juga peningkatan hasil belajar setelah diberikan pembelajaran menggunakan modul. Jenis penelitian yang digunakan adalah penelitian dan pengembangan Research and Development (R&D), dengan mengacu pada model pengembangan 4-D (Four-D). Penelitian ini dilakukan di SMK Antartika 1 Sidoarjo pada kelas XI TPM 2, yang sedang mengampu mata pelajaran teknik pemesinan nonkonvensional. Teknik pengumpulan data menggunakan lembar angket validasi modul, lembar angket respon siswa, tes hasil belajar dan dokumentasi. Teknik analisis data menggunakan lembar angket validasi modul, lembar angket respon siswa, dan analisis hasil belajar menggunakan uji normalitas, uji hipotesis, uji N-Gain. Hasil penelitian kelayakan modul dari ahli materi, bahasa , dan media mendapatkan skor presentase 86,63% dan skor kevalidan sebesar 3,46, sehingga dapat dikatakan modul yang dikembangkan layak digunakan sebagai media pembelajaran di sekolah. Untuk respon siswa yang dinilai dari tiga aspek yaitu aspek tampilan, penyajian materi, dan manfaat diperoleh skor persentase sebesar 86,91%, sehingga dapat dikatakan bahwa modul yang dikembangkan mendapatkan respon positif dari siswa. Hasil belajar siswa setelah menggunakan modul pembelajaran CNC mengalami peningkatan setelah diuji menggunakan N Gain Score mendapatkan skor sebesar 0,6770. Sehingga dapat diambil kesimpulan bahwa peningkatan hasil belajar siswa masuk pada kategori Sedang.
PENGEMBANGAN INSTRUMEN PENILAIAN BERBASIS HOTS (Higher Order Thinking Skills) PADA MATERI ALAT UKUR SISWA KELAS X
Abstract This study aims to develop an assessment instrument based on Higher Order Thinking Skills (HOTS) in the Basic Work of Mechanical Engineering (PDTM) subject, specifically the material on measuring instruments for grade X students of SMKN 1 Driyorejo. The background of this study is the dominance of evaluation questions oriented towards Lower Order Thinking Skills (LOTS), so that students are not trained to think critically, analytically, and creatively. The type of research used is Research and Development (R&D) with the ADDIE model. The research subjects were 37 students. The instruments developed were multiple-choice and essay-based HOTS questions arranged according to the learning outcomes of the Independent Curriculum. The results of the study indicate that the developed HOTS- based assessment instrument is declared feasible to very feasible based on the results of validation by material experts, language experts, and student response questionnaires. The results of the item validity test indicate that the questions are valid, while the reliability test produces a coefficient of r₁₁ = 0,750 which is included in the reliable category. Student responses to the HOTS-based assessment instrument were very positive with a percentage of 82.56%. However, the results of student learning completion showed that out of 37 students, only 17 students (45.95%) completed the KKM (≥ 75), while 20 students (54.05%) did not complete it. Keywords: Development, Higher Order Thinking Skills (HOTS), Assessment Instruments, Basic Mechanical Engineering, Measurement Instrument Material.
PENGARUH MODEL PEMBELAJARAN PROBLEM BASED LEARNING TERHADAP MINAT DAN HASIL BELAJAR SISWA KELAS XI PADA MATA PELAJARAN PEMELIHARAAN MESIN KENDARAAN RINGAN DI SMKN 1 JABON
The Problem-Based Learning (PBL) model is an innovative approach that encourages active student participation in the learning process. This study aims to (1) determine the influence of the PBL model on students' learning interest, and (2) assess its effect on learning outcomes in the subject of Light Vehicle Engine Maintenance for grade XI students at SMKN 1 Jabon. The research uses a quantitative approach with a quasi-experimental design, specifically the Non-Equivalent Control Group design. The sample includes 66 students selected using the total sampling technique. Data were collected through questionnaires and tests, and analyzed using descriptive and inferential statistics. The findings indicate that the PBL model positively influences students' learning interest. This is shown by the posttest average score of learning interest in class XI TKR 1 (69.79), which is higher than that of class XI TKR 2 (67.39). Similarly, the PBL model also positively impacts learning outcomes. The posttest average for learning outcomes in class XI TKR 1 is 83.33, which exceeds that of class XI TKR 2, which is 75.00.
PENGARUH PENGGUNAAN VIDEO BERBASIS LABORATORIUM TERHADAP KOGNITIF SISWA KELAS 11 TKR DI SMKN 1 KEDIRI
Penelitian ini memiliki tujuan untuk menganalisis pengaruh penggunaan video berbasis laboratorium terhadap kemampuan kognitif siswa pada kelas XI TKRO di SMKN 1 Kediri pada materi sistem penerangan kendaraan. Latar belakang penelitian ini didorong oleh rendahnya hasil belajar dan keterlibatan siswa dalam pembelajaran kelistrikan yang masih didominasi metode konvensional, serta keterbatasan media yang dapat menghubungkan teori dan praktik secara efektif. Penelitian ini menggunakan metode kuantitatif dengan desain eksperimen pretest-posttest pada satu kelompok eksperimen yang memperoleh perlakuan berupa pembelajaran menggunakan video berbasis laboratorium. Instrumen pengumpulan data meliputi tes kognitif (pretest dan posttest), angket respon siswa, serta lembar validasi media dan materi oleh para ahli. Hasil penelitian menunjukkan bahwa media video berbasis laboratorium yang dikembangkan memenuhi kriteria kelayakan berdasarkan validasi ahli, dengan skor rata-rata 3,48 (kategori sangat layak). Penerapan media ini secara signifikan meningkatkan kemampuan kognitif siswa, dengan peningkatan rata-rata skor posttest dibandingkan pretest serta nilai N-Gain sebesar 0,66 (kategori sedang). Analisis uji t menunjukkan perbedaan yang signifikan antara hasil belajar sebelum dan sesudah penggunaan media video. Selain itu, respon siswa terhadap media video sangat positif, dengan rata-rata skor angket 3,39 (kategori sangat menarik). Temuan ini membuktikan bahwa penggunaan video berbasis laboratorium dapat meningkatkan pemahaman konsep, keterampilan analisis, dan motivasi belajar siswa pada materi sistem penerangan kendaraan. Kata Kunci: : video berbasis laboratorium, kemampuan kognitif, hasil belajar, media pembelajaran, siswa kelas XI TKRO.
IMPLEMENTATION OF VIDEO-ASSISTED PROJECT-BASED LEARNING TO IMPROVE THE LEARNING OUTCOMES OF GRADE X STUDENTS OF SMK KAL 2 SURABAYA
Abstract The use of teacher-centered learning models causes students to participate and interact less, so that learning outcomes are less than optimal. The learning process becomes passive and monotonous, inhibiting students' curiosity and creativity. To overcome this, the Project-Based Learning (PjBL) learning model is applied as an alternative so that students are more active, creative, and the learning atmosphere is more interesting, so that it can improve creativity and learning outcomes. This study aims to determine the creativity and learning outcomes of students after implementing PjBL in class X of SMK KAL 2 Surabaya with a sample of 20 students. Data were collected through expert validation, tests, and observations, processed using the N-Gain score. The results showed an increase in the average value from 55 to 85.5, with learning completeness increasing from 5% to 90%. The average N-Gain value of 0.70 is included in the moderate category, with an effectiveness of 70% classified as "Quite Effective". Keywords: Project Based Learning (PjBL), Learning outcomes,Learning models.
INOVASI PENGEMBANGAN E-LKPD MENGGUNAKAN RASCH MODEL UNTUK MENGUKUR KEMAMPUAN CRITICAL THINKING SISWA KELAS X TKRO SMKN 7 SURABAYA
Abstract This study aimed to determine the feasibility of e-LKPD questions with critical thinking indicators on automotive components and the workings of internal combustion engines (2-stroke and 4-stroke) to produce an instrument to measure students' critical thinking. This developmental research was conducted using the 4D method (Define, Design, Develop, and Disseminate). The questions developed consisted of 25 multiple-choice video-audio-based items to test students' knowledge and analytical skills on automotive components and the workings of internal combustion engines. The research sample was selected using a purposive sampling technique, with 35 TKRO students at SMKN 7 Surabaya. The results showed that the items in the e-LKPD were declared valid by expert judgment with an average of 3.80. The Rasch model yielded a person reliability of 0.76, an item reliability of 0.90, and a Cronbach's Alpha (K-20) of 0.78.. Therefore, it can be concluded that e-LKPD is suitable for measuring students' critical thinking. Keywords: e-LKPD, development, critical thinking, rasch model
STRATEGI DAN TANTANGAN SMK NEGERI 13 SURABAYA DALAM MENGHADAPI PERSAINGAN DUNIA KERJA
Abstract This research is motivated by the important role of vocational high schools (SMK) in producing graduates who are ready to face the competitive world of work. SMK Negeri 13 Surabaya, as a vocational education institution, faces various challenges in adapting to industrial demands, especially in the era of the Industrial Revolution 4.0 and Society 5.0. The purpose of this study is to describe the strategies implemented by the school in preparing graduates and identify the challenges faced. This study uses a descriptive qualitative method with data collection techniques through interviews, observation, and documentation (Triangulation). Data analysis techniques are carried out through data collection, data reduction, data presentation, and drawing conclusions. The results show that the school has implemented strategies such as collaboration with the industrial world (MoU and internships), the 2013 curriculum, and soft skills and entrepreneurship training. However, there are still challenges such as limited practical facilities, lack of teacher training, and suboptimal industry support. The conclusion of this study is the need to strengthen synergy with industry and regular curriculum evaluation. The suggestions given include improving practice facilities through the procurement of tools according to industry standards, continuous teacher training through workshops or internships in the industrial world and developing students' soft skills through Project-Based Learning, communication training, and active participation in organizations or Prakerin. Keywords: Vocational High School Strategy, Challenges, World of Work, Vocational Education, DUDI
THE EFFECT OF THE APPLICATION OF THE INTERACTIVE POWERPOINT-ASSISTED PJBL LEARNING MODEL ON STUDENT LEARNING OUTCOMES IN THE WELDING TECHNIQUE SUBJECT AT YASMU VOCATIONAL SCHOOL MANYAR GRESIK
This study aims to determine the effect of the implementation of the Project Based Learning (PJBL) learning model assisted by interactive PowerPoint on student learning outcomes in the subject of Machining Engineering at SMK Yasmu Manyar Gresik. This study uses a quantitative approach with an experimental method. The subjects of the study were grade XI students majoring in Machining Engineering consisting of two groups, namely the experimental group implemented with the PJBL model assisted by interactive PowerPoint, and the control group using the teacher-centered learning method (Teacher-centered learning). Data were collected through tests and observations of the learning process. Data analysis was carried out using a t-test to see significant differences in scores between the two groups. The results showed that the implementation of the PJBL model assisted by interactive PowerPoint had a significant effect in increasing student engagement and understanding in the subject of Welding Engineering compared to the teacher-centered learning method (Teacher-centered learning). Keywords : Project-Based Learning (PJBL), Interactive PowerPoint, Welding Techniques, SMK Yasmu Manyar Gresik.
PENGEMBANGAN MODUL TRAINER SISTEM REM PADA PROGRAM KEAHLIAN TEKNIK OTOMOTIF KELAS XI DI SMK NEGERI 1 JABON
This study aims to produce a module that is suitable for use in teaching brake systems in the Automotive Engineering Expertise Program at SMK Negeri 1 Jabon. This type of research is developmental research. The research method used adopts the 4D development model (Four D Model), which consists of the stages of define, design, and develop. Disseminate stage was not conducted because this research was limited to testing the feasibility and effectiveness of the brake system trainer module.In this study, the respondents were 33 students in the Automotive Engineering Expertise Program at SMK Negeri 1 Jabon, while the validators were one lecturer from UNESA and two teachers from SMK Negeri 1 Jabon. The research instruments used to collect data were module validation questionnaires and learning outcome test sheets. Data analysis was carried out to determine the feasibility and effectiveness of the brake system trainer module. Based on the research results, it was shown that the developed brake system trainer module is suitable for use in the subject of chassis and powertrain maintenance for light vehicles. This is evidenced by the results of the module validation by design experts, language experts, and material experts, which yielded an average score of 96.00% based on the criterion scale, placing it in the "highly feasible" category. The developed brake system trainer module also met the effectiveness criteria, as indicated by an improvement in student learning outcomes, with the percentage of students passing the pre-test being 27.20%, and the percentage passing the post-test reaching 87.80%.