Pengembangan Media Interaktif Flashcard AR Menggunakan Assemblr Edu Untuk Meningkatkan Hasil Belajar Kelas XI Materi Kebencanaan di MAS Darul Ulum Waru Sidoarjo

The Development of AR-Based Interactive Flashcard Media Using Assemblr EDU to Improve Learning Outcomes of Grade XI Students on Disaster Material at MA Darul Ulum Waru Sidoarjo

Authors

  • Tarisa Wahyuni Putri Ridwan Ridwan Universitas Negeri Surabaya
  • Dr. Dra. Ita Mardiani Zain, M.Kes. Zain Universitas Negeri Surabaya

Abstract

Geography education plays an important role in encouraging understanding related to disaster materials, but problems are still encountered in the learning process, especially in learning media that are less interactive. The pre-research conducted at MA Darul Ulum Waru Sidoarjo obtained results showing that 47% of class XI students had difficulty learning disaster material, 38% stated that the learning media was less interesting. The data on the results of the Completeness of Learning Objectives Achievement 53% have not been fulfilled from the previous batch. This study aims to (1) analyze the feasibility of learning media using quantitative descriptive analysis from the results of the percentage validation of experts, (2) student responses using quantitative descriptive analysis of the results of the survey percentage, and the initial effectiveness of AR flashcard media using edu assemblr on disaster materials using nornity test analysis, paired T test, and N-Gain calculation.. The method in this study is Research and Development (R&D) with the ADDIE (Analyze, Design, Development, Implementation, Evaluation) development model. The research subjects include 30 students from class XI 10 at MA Darul Ulum Sidoarjo. The collection was obtained from expert validation, student response questionnaires, and tests. The results showed that AR Flashcard media was very feasible to use in the learning process according to material experts at 97% and media experts at 92%. The participants' responses were obtained with a score of 87.04%, indicating a very positive response. The initial effectiveness of the media based on the N-Gain calculation of 0.725 (72.4%) was included in the effective category, and the results of the paired T test were 0.000 < 0.05. The data explains that if there is an increase between pretest and posttest scores, so that AR flashcard media using Assemblr edu is able to improve students' learning outcomes on disaster materials.

Keywords: Assemblr Edu, augmented reality, Flashcard AR, learning outcomes, disaster

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Published

2026-10-19

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Articles
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