ANALISIS KONJUNGSI PADA GAME GENSHIN IMPACT
Abstract
ABSTRACTThis research aims to describe the form and function of conjunctions or setsuzokushi in the structure of Japanese sentences with voice-over data sources from Naganohara Yoimiya's character in the Genshin Impact game version 2.0 with its characteristic of always using kansai dialect. The formulation of this research problem is how the form and function of conjunctions or setsuzokushi in Japanese sentences using kansai dialect in the voice-over of Naganohara Yoimiya's character. The method used in this research is descriptive qualitative. The data obtained were 50 kansai dialect data from voice-over, of the 50 data there were 20 kansai dialect data that contained conjunctions or setsuzokushi. There are 10 junsetsugata conjunctions, 6 gyakusetsugata conjunctions, 2 tenkangata conjunctions, and 2 rensagata conjunctions. From the 50 data, there are 20 conjunctions that match the form and function of each conjunction category found.
Keywords: Conjunction, Setsuzokushi, Voice-over, Kansai Dialect.
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