The Use of Quizizz: Classroom Action Research on Financial Transaction Materials
DOI:
https://doi.org/10.26740/joaep.v3n2.p139-151Keywords:
Quizizz, Learning Outcomes, Financial TransactionsAbstract
In this study, researchers want to prove whether the use of Quizizz and Learning Videos and Zoom Meetings which are equipped with Online Assessments Using Google Form can improve the learning outcomes of Recording Financial Transactions for Students of eleventh-grade Automation and Office Management Program of Vocational High School 1 Surabaya. Research on Financial Transaction Recording is equipped with Online Assessment using Google Form for students in the eleventh-grade Automation and Office Management Program of Vocational High School 1 Surabaya. After applying the use of Quizizz, learning outcomes increased by more than 65% of students have completed learning and the average overall score of students reached more than 65. In each lesson, the researcher explains the learning material using Quizizz and learning video media through Zoom meetings which are equipped with online assessments using Google Form. Various instruments used in this study include learning outcomes test sheets in the form of student respondent questionnaires, pre-tests and post-tests, observation sheets, interview sheets, student response questionnaires, and student worksheets. After the class action research was conducted there was a significant increase. Cycle 1 was 70% and cycle 2 was 94.00%. The average score obtained has increased from cycle 1 of 76 (quite good), and cycle 2 of 87 (good).
Downloads
References
Adam, S. & Syastra, M.T. (2015). Pemanfaatan Media Pembelajaran Berbasis Teknologi Informasi Bagi Siswa Kelas X SMA Ananda Batam. Jurnal: CBIS Journal, 3 (2), hlm. 78-90.
Asria, L., Sari, D. R., Ngaini, S. A., Muyasaroh, U., & Rahmawati, F. (2021). Analisis Antusiasme Siswa dalam Evaluasi Belajar Menggunakan Platform Quizizz. Alifmatika: Jurnal Pendidikan Dan Pembelajaran Matematika, 3(1), 1–17. https://doi.org/10.35316/alifmatika.2021.v3i1.1-17
Arsyad, A. (2017). Media Pembelajaran. Jakarta. PT Rajagrafindo Persada
Basuki, Y., & Hidayati, Y. (2019, July 9). Kahoot! or Quizizz: the Students’ Perspectives. ELLIC 2019. https://doi.org/10.4108/eai.27-4-2019.2285331
Hidayat, W. A., & Harjono, N. (2019). Pengembangan bahan ajar berbasis video pembelajaran tematik dalam meningkatkan motivasi dan hasil belajar siswa kelas 1 SD. Jurnal Mitra Pendidikan, (JMP Online), 3 (11), 1455-1458. https:// scholar.google.co.id/scholar? h i d a y a t + w. a + d a n + h a r j o n o & b t n G = # d = g s _ q a b s & u = % 23p%3Dvw0n3HSB_bg
Kustandi, C., & Sutjipto, B. (2011). Media pembelajaran manual dan digital. Bogor: Ghalia Indonesia
Kurniawan, C. D., & Huda, M. M. (2020). Pengaruh Penggunaan Quizizz sebagai Latihan Soal terhadap Hasil Belajar Siswa Kelas V SD. Jurnal Pena Karakter, 3(1), 37–41
Pinahayu, E. A. R., Auliya, R. N., Widya, L. P., & Adnyani. 2018. Implementasi Aplikasi Wingeom untuk Pengembangan Bahan Ajar di SMP. Jurnal PKM: Pengabdian Kepada Masyarakat, 01(02), 112-121
Pakpahan, R., & Fitriani, Y. (2020). Analisa Pemanfaatan Teknologi Informasi dalam Pembelajaran Jarak Jauh di Tengah Pandemi Virus Corona Covid-19. JISAMAR (Journal of Information System, Applied, Management, Accounting)
Pribadi, B. A. (2017). Media dan teknologi dalam pembelajaran. Jakarta: Kencana
Saldana., Miles & Huberman. 2014. Qualitative Data Analysis. America: SAGE Publications
Sugiyono. (2017). Metode Penelitian Pendidikan. Bandung: Alfa Beta
________________.( 2012). Penelitian Tindakan Kelas. Jakarta: PT Bumi Aksara
Uno, H. B. (2021). Teori Motivasi dan Pengukurannya: Analisis di Bidang Pendidikan.Bumi Aksara.
Downloads
Published
How to Cite
Issue
Section

