IMPLEMENTATION OF A COOPERATIVE LEARNING MODEL TEAMS GAMES TOURNAMENT TYPE FOR CLASS X STUDENTS IN MACHINERY ENGINEERING AT SMKN 3 SURABAYA

  • Bagus Dwi Cahyono Universitas Negeri Surabaya
  • Yunus Yunus Universitas Negeri Surabaya
  • Yunus Yunus Universitas Negeri Surabaya

Abstract

Abstract

This research seeks to assess student reactions, learning outcomes, and the effectiveness of learning using the Teams Games Tournament type cooperative learning model with the help of interactive powerpoint media. The type of research used is Classroom Action Research (CAR) which is applied in class X TPM 2 in the field of study Fundamental of Mechanical Engineering. Data were obtained from questionnaire instruments, tests, and documentation. The result showed that The students' feedback was described as "Excellent.". There was an increase in learning outcomes where 86.11% of students were declared complete, with an average of 84.03. With a percentage of N-Gain score of 61.77% including in the “Quite Effective” category. The conclusion of the research result shows thet the application of the cooperative learning model of the Teams Games Tournament type is effective enough to enhance student learning outcomes in class X TPM 2 in the study field of Fundamental of Mechanical Engineering and get an excellent response from students.

Keywords: TGT Model, Response, Learning Outcomes, Learning Effectiveness.

References

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Published
2024-06-19
Section
Pendidikan Teknik Mesin
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