Pengaruh Pembelajaran STEAM Terhadap Kreativitas Anak Usia 5-6 Tahun
Abstract
Early childhood is a vulnerable individual aged 0-6 years in such a rapid developmental press and needs guidance to stimulate its development. Early childhood education is an institution or place to guide and prepare to be a superior generation. In learning 21st century education schools demanded can create students to think critically and develop creativity. STEAM is a student approach that uses 5 disciplines namely Science, Technology, Engineering, Arts and Mathematic. The aim of the research is to find out the impact of STEAM learning approach on creativity of children aged 5-6 years. The research uses the experimental method Quasi experiment. The design used the non-equivalent group design research using experimental groups and control groups as comparisons. The research population is students at Kartika IV-48 Jombang. With samples in this study are group B consisting of group B1 as the experimental group and group B2 as the control group. The study was conducted with observations of pre-test and post-test in both groups. The observations showed a pre-test score of 10.77 in the experimental group and the post-tests showed an improvement of 16.62 in the combination of experiments after the treatment was given. For hypothesis test results to get sig. 0,000 < 0.05 then H0 rejected H1 accepted which means that learning STEAM has an impact on the creativity of children aged 5-6 years.
Keyword: STEAM, experiment method, creativity, Early childhood