Meningkatkan Kemampuan Motorik Kasar Anak Melalui Permainan Sirkuit Pintar Untuk Anak Usia 3-4 Tahun di ppt Bougenville Kecamatan Asemrowo Kota Surabaya
Abstract
The purpose of this study was to develop children's gross motor skills through smart circuit games at Ppt Bougenville, Asemrowo District, Surabaya City. This research method is a classroom action research (CAR) with the subject of the study being the problem to be studied, namely children aged 3-4 years at Ppt Bougenville, Asemrowo District, Surabaya City. Classroom action research on Smart Circuit Games in developing children's gross motor skills was carried out in two cycles consisting of 4 stages, namely planning, implementation, observation, and reflection. Based on this study, the author can conclude that smart circuit games in developing children's gross motor skills have been implemented optimally in accordance with steps such as preparation, implementation and closing. The results of this study are that smart circuit games can improve gross motor skills in children aged 3-4 years at Ppt Bougenville, Asemrowo District, Surabaya City with a success rate of 83%.
Keywords: smart circuit game, gross motor.
Downloads

