STUDENTS RESPONSE TOWARD THE IMPLEMENTATION OF MINECRAFT EDUCATION EDITION IN WRITING AS THE GAME BASED LEARNING IN SENIOR HIGH SCHOOL

  • Devina Dinar Salsabila Universitas Negeri Surabaya

Abstract

Abstract

The Covid-19 pandemic that has been felt by the whole world for more than 2 years has an impact on all factors, and one of them is education. Accompanied by technological advances, learning activities can be carried out remotely. But another impact of technological advances in the field of education is the emergence of boredom and students' enthusiasm for learning decreases. This has prompted researchers to conduct this research, by implementing Minecraft Education Edition as a Game-based Learning tool in learning to write, where students learn directly using games. This research was conducted to identify the student responses and student outcomes after the implementation of Game-based Learning using Minecraft Education Edition. The participants used in this study were 35 students  SMAN 16 Surabaya who are in class tenth grade MIPA 8 students as participants. The researcher used a qualitative descriptive design method in collecting data. Data were collected and analyzed by making observations during the teaching and learning process and interviews. Therefore, the researchers used observation sheet instruments, student assignments, and interview guides. The results of this study indicate that the implementation of Minecraft Education Edition as a Game-Based Learned to teach writing especially narrative writing in the classroom was effective. This was evidenced not only from student responses but also from student work which shows good results.

Keywords: Minecraft Education Edition, Game based-learning, writing narrative

Abstrak

Pandemi Covid-19 yang dirasakan seluruh dunia lebih dari 2 tahun berdampak di seluruh bidang, salah satunya pendidikan. Dengan diiringi oleh kemajuan teknologi, kegiatan pembelajaran dapat dilakukan dengan jarak jauh. Tetapi dampak lain dari kemajuan teknologi dibidang pendidikan ini adalah munculnya rasa bosan dan semangat belajar siswa menurun. Hal ini yang mendorong peneliti untuk melakukan penelitian ini, dengan mengimplementasikan Minecraft Education Edition sebagai alat Pembelajaran berbasis Game dalam pembelajaran Menulis, dimana siswa belajar secara langsung menggunakan Game. Penelitian ini dilakukan untuk mengidentifikasi respon dan hasil belajar siswa setelah penerapan Pembelajaran Berbasis Game menggunakan Minecraft Education Edition. Partisipan yang digunakan dalam penelitian ini adalah 35 siswa yang berada di kelas X MIPA 8  SMAN 16 Surabaya, siswa sebagai partisipan. Peneliti menggunakan metode deskriptif kualitatif dalam pengumpulan data. Data dikumpulkan dsn dianalis dengan melakukan observasi selama proses belajar mengajar dan wawancara. Maka dari itu, peneliti menggunakan lembar observasi instrumen, tugas siswa, serta panduan wawancara. Hasil dari penelitian ini menujukan bahwa penerapan Minecraft Education Edition sebagai Game-Based Learned dalam pembelajaran menulis khususnya menulis naratif di kelas sudah efektif. Hal ini dibuktikan tidak hanya dari respon siswa tetapi juga dari hasil kerja siswa yang menunjukkan hasil yang baik.

Kata Kunci: : Minecraft Education Edition, Pembelajaran berbasis game, menulis narasi 

 

Published
2023-02-27
How to Cite
Salsabila, D. (2023). STUDENTS RESPONSE TOWARD THE IMPLEMENTATION OF MINECRAFT EDUCATION EDITION IN WRITING AS THE GAME BASED LEARNING IN SENIOR HIGH SCHOOL. RETAIN : Journal of Research in English Language Teaching, 11(01), 80-88. Retrieved from https://ejournal.unesa.ac.id/index.php/retain/article/view/46589
Section
Articles
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