DEVELOPMENT OF INTERACTIVE MULTIMEDIA ON REACTION RATE TOPIC FOR ELEVENTH-GRADE SENIOR HIGH SCHOOL STUDENT

  • NURUL AINA PUTERI

Abstract

Penelitian ini bertujuan untuk mengetahui kelayakan multimedia interaktif yang dikembangkan secara teoritis dan secara empiris. Multimedia interaktif yang dikembangkan merupakan aplikasi dengan tujuan untuk memudahkan siswa memahami materi. Aplikasi yang dikembangkan didukung dengan macromedia flash dan dijalankan dengan menggunakan bantuan komputer. Multimedia ini memiliki beberapa fitur yaitu fitur animasi, gambar, video, praktikum, mind-mapping serta latihan soal, sehingga memudahkan siswa dalam memahami dan tertarik untuk belajar. Kriteria kelayakan terdiri atas kelayakan teoritis dan kelayakan empiris. Kelayakan teoritis terdiri atas validitas isi, konstruk dan kebahasaan, sedangkan kelayakan empiris didapatkan berdasarkan respon siswa. Jenis penelitian ini adalah penelitian pengembangan menggunakan model pengembangan Research and Development (R&D) milik Borg & Gall. Subjek penelitian ini adalah multimedia interaktif yang dikembangkan. Instrumen penelitian terdiri atas lembar telaah, lembar validasi, respon siswa, tes hasil uji coba dan lembar observasi kegiatan siswa. Sumber data diperoleh dari dosen kimia, guru kimia dan 15 orang siswa kelas XI SMAN 1 Taman Sidoarjo. Hasil penelitian menunjukkan bahwa multimedia interaktif secara teoritis meperoleh presentase kelayakan sebesar 82,8% yang dikategorikan sangat layak. Perolehan hasil respon siswa terhadap multimedia interaktif sebesar 94,8% sehingga dapat dikatakan sangat layak secara empiris. Sehingga dapat disimpulkan bahwa multimedia interaktif yang dikembangkan layak digunakan sebagai media pembelajaran untuk siswa pada materi laju reaksi kimia.

Kata Kunci: multimedia interaktif, laju reaksi

The aim of this study is to know the feasibility of interactive multimedia that had been developed theoretically and empirically. Interactive multimedia that had been developed is an application which aimed to help students understand the subject matter. Application in this study is supported by macromedia flash and run with the help of computer. This multimedia has several kinds of features such as images, animations, videos, simple laboratory experiment, student exercise and mind-mapping, so those features are able to help student understanding and attract student to learn more. The feasibility criterias in this study are theoretical and empirical feasibility. Theoretical feasibility is based on content, construct and linguistic validity and for empirical feasibility will be obtained based on student response. The type of this study is development research using Research and Development (R & D) by Borg & Gall model. The subject of this study is interactive multimedia that developed. The instrument of this study consists of review, validation, student response, student-test results and student observation sheet. The data sources were obtained from chemistry lecturer, chemistry teacher and 15 eleventh-grades students of Senior High School (SMAN 1 Taman) in Sidoarjo. The results showed that the interactive multimedia theoritically obtain feasibility percentage 82,8%, so it is categorized very feasible. Obtaining the results of students’ response to interactive multimedia is 94,8%, so it can be categorized to be very feasible empirically. So it can be concluded that developed interactive multimedia is feasible to use as a learning media for student on reaction rate topic.

Keywords: interactive multimedia, reaction rate

 

Published
2015-09-30
Abstract Views: 35
PDF Downloads: 50