DEVELOPMENT OF CHEMDOMINO MEDIA TO TRAIN SOCIAL SKILLS IN REDOX LESSON OF CLASS X SMA

  • Capella Maslida . S-1 Pendidikan Kimia, FMIPA, Universitas Negeri Surabaya
  • Kusumawati Dwiningsih .

Abstract

Penelitian ini bertujuan untuk mengetahui kelayakan media permainan ChemDomino yang dikembangkan pada materi redoks yang diujicobakan pada 34 siswa kelas X-2 SMAN 15 Surabaya. Rancangan penelitian mengikuti model R&D (Research and Development). Proses pemilihan media menggunakan metode ASSURE dengan hanya mengambil 3 tahap pertama saja: Analyze Learner, State Objectives, Select Methods, Media and Materials. Rancangan media ditelaah oleh 1 dosen kimia Universitas Negeri Surabaya dan 2 guru SMAN 15 Surabaya. Validasi media dilakukan oleh 2 dosen kimia Universias Negeri Surabaya dan 1 guru SMAN 15 Surabaya. Hasil penelitian menunjukkan bahwa media permainan ChemDomino layak untuk digunakan sebagai media pembelajaran. Rata-rata hasil validasi media adalah 85,61% yang berarti media termasuk dalam kategori sangat layak. Keterampilan sosial yang dilatihkan dalam uji coba media permainan ChemDomino kepada para siswa berhasil 100%. Pada keterampilan bekerja sama, persentase jumlah siswa yang mendapat predikat A sebesar 73,5% sedangkan yang berpredikat B sebesar 26,5%. Pada keterampilan berkomunikasi, persentase jumlah siswa yang mendapat predikat A sebesar 32,4% sedangkan yang berpredikat B sebesar 67,6%. Hasil belajar mengalami peningkatan dari sebelum dan sesudah pemberian media permainan, yang tampak dari peningkatan rata-rata nilai pretest kelas sebesar 65,49 dan rata-rata nilai posttest sebesar 84,9.

Kata kunci: permainan ChemDomino, keterampilan sosial, redoks, hasil belajar

This research was done to know feasibility of ChemDomino game media was developed for redox topic which was tested to 34 students of class X-2 of SMAN 15 Surabaya. Research design used R&D model (Research and Development). Selecting process of developed media was done by using ASSURE method limited 3 first steps: Analyze Learner, State Objectives, Select Methods, Media and Materials. Media design was reviewed by 1 chemistry lecturer of Surabaya State University and 2 teachers of SMAN 15 Surabaya. Media validation was done by 2 chemistry lecturers of Surabaya State University and 1 teacher of SMAN 15 Surabaya. The result showed that ChemDomino game media was feasible to be used as learning media. Validation average score was 85.61%. It meaned media was very feasible. Social skills that practiced to students were 100% success. In cooperation skill, total percentage in A category was 73.5% while in B category was 26.5%. In communication skill, total percentage of students in A category was 32.4% while in B category was 67.6%. Learning outcomes increased before and after game was given, observed from increasing the average of pretest score which was 65.49 and average of posttest score which was 84.9.

Keywords: ChemDomino game, social skills, redox, learning outcomes

Published
2013-09-30
Section
Articles
Abstract Views: 33
PDF Downloads: 46