PENERAPAN MEDIA PEMBELAJARAN QUIZIZZ DALAM MENINGKATKAN HASIL BELAJAR DAN MOTIVASI SISWA PADA MATA PELAJARAN DASAR-DASAR TEKNIK OTOMOTIF DI SMKN 1 JABON
Keywords:
Quizizz,, game based learning, hasil belajar, motivasiAbstract
This research was conducted at SMKN 1 Jabon to examine the effect of Quizizz game-based learning media on students' learning outcomes and motivation in Basic Automotive Engineering. The study used Classroom Action Research (CAR) with the Kemmis and Mc. Taggart model, implemented in two cycles. The subjects were 35 students of class X TKR 2. Data collection included learning outcome tests, motivation questionnaires, observation, and documentation. In Cycle I, learning mastery reached 60% and motivation 77%. In Cycle II, learning mastery increased to 97% and motivation to 94%. These results indicate that Quizizz effectively improves learning outcomes and motivation, making it a suitable interactive learning tool for vocational schools.
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