PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY PADA MATA PELAJARAN DASAR – DASAR TEKNIK PEMESINAN MATERI ALAT UKUR DI SMKN 13 SURABAYA

Authors

  • Rafli Rafli Rosdiansyah Darmawan Universitas Negeri Surabaya
  • Wahyu Dwi Kurniawan Universitas Negeri Surabaya

Keywords:

Media Pembelajaran, Augmented Reality, Efektivitas, Hasil Belajar, Jangka Sorong

Abstract

Abstracts Students’ understanding of the vernier caliper material in the Fundamentals of Machining Technology course is still hampered by a lack of learning media capable of presenting the material in a concrete, interactive, and easy-to-understand manner. This study aims to develop Augmented Reality (AR)-based learning media for the vernier caliper material at SMKN 13 Surabaya and to test its feasibility, practicality, and effectiveness on student learning outcomes. This study employed the Research and Development (R&D) method using the ADDIE model, which includes the analysis, design, development, implementation, and evaluation stages. The research instruments consisted of an expert validation questionnaire, a student response questionnaire, and pre-test and post-test assessments. Data were analyzed using descriptive quantitative methods, including percentages and the N-Gain test. The results showed that the AR-based learning media received 95% expert validation, classified as “highly feasible”; student responses averaged 3.32, classified as “very good”; and the N-Gain score was 0.69, classified as “high.” Thus, the AR-based learning media is deemed feasible, practical, and effective for use as an alternative interactive learning medium in vocational high schools. 

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Published

2026-07-25

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Section

Pendidikan Teknik Mesin
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