Pengembangan Media Pembelajaran Permainan Monopoli 3 Dimensi dengan Tema “Reisen” Untuk Pembelajaran Siswa Kelas XII SMA

  • Della Arrimbhi Universitas Negeri Surabaya
  • Fahmi Wahyuningsih Universitas Negeri Surabaya

Abstract

The development of 3-dimensional monopoly game learning media is carried out based on the problems of learning German in high school by observing in class XII it is known that students feel bored in learning German so that students are less able to understand the material that has been delivered by the teacher but if invited to material while playing students are able to interact actively. Based on these problems, this development aims to develop game-based learning media, namely 3-dimensional monopoly game learning media using the Reisen theme. The development model used is the R&D (Research and Development) development model by Borg and Gall. This development research activity was carried out in several stages, namely media expert validation, material expert validation, and product trials conducted by class XII SMA students. For data collection instruments using observation sheets, validation sheets, media evaluation sheets, and questionnaires. The results of the feasibility test of 3-dimensional monopoly game learning media with media experts obtained 82.6% results and with material experts obtained 82% results. In the product trial, the results were 88.8%. Thus it can be concluded that the 3-dimensional monopoly game learning media is suitable for use as a learning medium.

Published
2023-07-11
How to Cite
Arrimbhi, D., & Wahyuningsih, F. (2023). Pengembangan Media Pembelajaran Permainan Monopoli 3 Dimensi dengan Tema “Reisen” Untuk Pembelajaran Siswa Kelas XII SMA. LATERNE, 12(02), 55-65. Retrieved from https://ejournal.unesa.ac.id/index.php/laterne/article/view/54751
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