PENGEMBANGAN MEDIA E-TREASURE MAP PADA MATERI ASAL USUL NENEK MOYANG BANGSA INDONESIA

Authors

  • Yassinta Putri Setiono Jurusan Pendidikan Sejarah Universitas Negeri Surabaya
  • Riyadi Riyadi Jurusan Pendidikan Sejarah Universitas Negeri Surabaya

Abstract

History learning at IPIEMS Surabaya High School has a conventional learning process, namely learning
using the lecture method or teacher-centered learning (Teacher Oriented). Based on the results of a pre-research
questionnaire conducted on 29 students in class Therefore, new innovations are needed in using fun learning media
during the learning process.This development research produces a suitable and interesting learning media product, in
the form of a game in the form of an archipelago map containing a QR-Code which contains material about the origins
of the Indonesian ancestors in the form of video and text, which uses the R&D (Research and Development) method with
a development model 4D consists of 4 stages, namely the define, design, develop and disseminate stages. Product trials
were carried out at SMAS IPIEMS Surabaya on 29 students of class X Merdeka 1 for the 2022/2023 academic year. The
feasibility of the E-Treasure Map learning media is carried out by validating expert judgment consisting of material
experts and media experts. Learning media was declared very suitable for use with results of 91.6% from material experts,
and 98.25% for media experts. The attractiveness of the media by students shows a positive value with a total of 83.3%.
So from the overall analysis results it can be concluded that the E-Treasure Map media is feasible and interesting to be
implemented in learning in class X SMA.
Keywords: Learning Media, E-Treasure Map, 4D Model, Research and Development, QR-Code

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Published

2024-07-10

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Articles
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