PENGEMBANGAN MEDIA AJAR DIGITAL: MONOPOLI QR CODE UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS X SMA NEGERI 1 LAMONGAN

Authors

  • Bima Sakti Wahyu Romadhoni Jurusan Pendidikan Sejarah Universitas Negeri Surabaya
  • Agus Suprijono Jurusan Pendidikan Sejarah Universitas Negeri Surabaya

Abstract

This development research was conducted to produce a QR code monopoly digital learning media product that is
feasible and practical for learning history and effective for improving the history learning outcomes of grade X students. The
development model used in this research is the 4D model developed by Thiagarajan with several stages, namely define, design,
develop, and disseminate. However, this study only reached the develop stage due to the limitations of this study. The subjects
in this QR code monopoly digital learning media development research were X4 class students at SMAN 1 Lamongan, totaling
39 students. The results of the feasibility test of the QR code monopoly learning media from the media and material expert
validation assessment get an average of 88.79% which shows the criteria "Very Feasible". The practicality test results taken
from the results of the practicality questionnaire assessment by class X4 students obtained an average result of 82.179% with
the criteria "Very Practical". The results of the effectiveness test using the paired sample t-test test which gets a significance
value of 0.00 so that it can be said that there is a difference in the learning outcomes of students before and after treatment.
Then the n-gain score test was carried out on SPSS version 21 which obtained a score of 0.7231 with a category of increasing
learning outcomes "High" and obtained an n-gain percentage of 72.3149% with a category of effectiveness level "Quite
Effective". Thus, from the feasibility, practicality, and effectiveness test analysis, it is stated that the QR code monopoly
learning media is feasible and practical for learning history and effective for improving the history learning outcomes of class
X4 students at SMAN 1 Lamongan.
Keywords: Development, Monopoly, QR code, Learning Outcomes

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Published

2024-07-27

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