Pembelajaran Game Berbasis Komputer Terhadap Hasil Belajar Matematika Penjumlahan Anak Autis Ringan

Authors

  • RAHAYU ASTUTIK

Abstract

ABSTRACT


This research had purpose to know the influence of computer-based learning game towardlearning
mathematic summation result mild autistic children in state elementary schoolKlampisNgasem 1 Surabaya.
This research used quantitative approach with one group pre testpost test design. For data analysis it was
used statistic non parametric formula with sign test kind and the data collection method used observation, test and
documentation.
Based on the result of pre test and post test, the children learning mathematic summation result had
enhancement, it was proved before giving treatment the average result of pre test was 49,98 andafter giving treatment
the average value of posttest was 73,5. From the data analysis result obtained the value of Z counted 2,201 while the
value of Z table with 5% critis value was 1,96 so that Z counted 2,201 was greater than Z table 1,96. It meansthat null
hypothesis (Ho) was refused and work hypothesis (Ha) was accepted. The concluded that there was significant
influence of computer-based learning game toward learning mathematic summation result mild autistic children in
state elementary schoolKlampisNgasem 1 Surabaya.


Keywords : Computer-Based Learning Game, Mathematic, Autism

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Published

2014-08-16

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Articles
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