PENGEMBANGAN MEDIA GAME EDUKATIF “LECY EXPLORE” BERBASIS ANDROID UNTUK SISWA KELAS IV SD MATERI SIKLUS HIDUP HEWAN DAN UPAYA PELESTARIANNYA

  • Awalia Dhian Pratiwi Universitas Negeri Surabaya
  • Suryanti Suryanti

Abstract

Latar belakang dari pengembangan media game edukatif “LECY EXPLORE” yaitu rendahnya minat belajar siswa SD terhadap mata pelajaran IPA khususnya materi “Siklus Hidup Hewan dan Upaya Pelestariannya”. Sehingga dibutuhkan media pembelajaran interaktif yang disesuaikan dengan karakteristik siswa dan perkembangan kecanggihan teknologi saat ini. Tujuan dari penelitian ini adalah (1) mengetahui validitas media, (2) mengetahui kepraktisan media, (3) mengetahui efektivitas media. Metode yang digunakan yaitu R&D (Research and Development) model pengembangan ADDIE dengan tahapan: (1) Analysis, (2) Design, (3) Development, (4) Implementation, (5) Evaluation. Metode yang digunakan untuk mengumpulkan data penelitian yaitu (1) lembar wawancara, (2) lembar validasi ahli, (3) lembar tes siswa, (4) lembar angket respon siswa. Jenis data yaitu kuantitatif dan kualitatif. Hasil uji kelayakan media game edukatif “LECY EXPLORE” dari ahli media adalah 83% yang termasuk dalam kategori sangat valid, ahli materi sebesar 83% yang termasuk dalam kategori sangat valid, hasil dari angket respon siswa sebesar 94% yang termasuk dalam kategori sangat praktis, serta hasil pre-test dan post-test siswa dengan N-Gain 0,7 kategori cukup efektif.  Kesimpulannya media game edukatif “LECY EXPLORE” telah layak dan dapat digunakan sebagai media pembelajaran IPA materi Siklus Hidup Hewan dan Upaya Pelestariannya kelas IV SD.

Kata Kunci: Game Edukatif “LECY EXPLORE”, Android, Siklus Hidup Hewan dan Upaya Pelestariannya.

The background of development educational game media “LECY EXPLORE” is the low interest of elementary school students in learning towards science subjects, especially “The Animal Life Cycles and Conservation Efforts” matter. So it takes an interactive learning media which is costumized to the characteristic of students and the development of current technology. The aims of this research are (1) to determine the validity of the media, (2) to determine the practicality of the media, (3) to determine the effectiveness of the media. The researcher was used R&D (Research and Development) method with ADDIE development stages model with details of the following stages are (1) Analysis, (2) Design, (3) Development, (4) Implementation, (5) Evaluation. The method that researcher used to collected data were (1) interview sheet, (2) expert validation sheet, (3) student test sheet, (4) student response questionnaires. Types of data are quantitative and qualitative. The result of the feasibility test for the educational game “LECY EXPLORE” from the media experts were 83% which was included in the very valid category, the material experts were 83% which was included in the very valid category,the result of the student response questionnaire were 94% which was included in the very practically category, and the results of the student pre-test and post-test with N-Gain 0,7 included in the effective enough category. The conclusion is educational game media “LECY EXPLORE” is feasible and able to used as science learning media for Animal Life Cycles and Conservation Efforts matter in IV grade of elementary school.

Keywords: Educational Game “LECY EXPLORE”, Android, Animal Life Cycle and Conservation Efforts.

Published
2021-02-20
Section
Articles
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