PENGEMBANGAN MEDIA KARTU JODOH (MIKADO) UNTUK MATERI KERAGAMAN SOSIAL DAN BUDAYA DI SEKOLAH DASAR
Abstract
This development research was carried out based on the problems found at SDN Trutup 01, Plumpang. Lack of learning media used in the learning process. This research will develop learning media in the form of physical game cards called MIKADO (Matching Card Media). The purpose of this research is to produce MIKADO (Matching Card Media) products that are valid, practical, and effective to use. This type of research is development research or what is commonly called Research and Development (RnD) with the ADDIE research model by Branch. The ADDIE model is grouped into 5 steps namely. Analysis (analysis), desaign (design), development (development), implementation (implementation), and evaluation (evaluation). In collecting data using 3 research instruments, namely the validation sheet to test product validity, the user response questionnaire sheet is used to measure the practicality of the product, and the test sheet is used to measure the effectiveness of the MIKADO product (Matching Card Media). The data analysis technique used is descriptive percentage. The sample used in this research was the fourth grade students at SDN Trutup 01, Plumpang, which consisted of 16 students. The results of this study indicate that the MIKADO product (Matching Card Media) has a "very valid" level of validity by obtaining an average score of 89.09% for media validity and 92% for material validity. The level of practicality is shown from the student response questionnaire sheet of 92.81% which means "very practical" and the level of effectiveness is "very effective" with a percentage score of 87.5% "which is shown by the results of the test sheet assessment. The conclusion of this study is that MIKADO (Matching Card Media) is suitable for use for Social and Cultural Diversity material in Indonesia.
Keywords: learning media, MIKADO (Matching Card Media), diversity