Pengembangan Multimedia Interaktif Berbasis Android Materi Siklus Air untuk Meningkatkan Hasil Belajar Kelas V SD

  • Rinza Fadia Enjelina Universitas Negeri Surabaya
  • Suryanti Suryanti

Abstract

Abstrak

Penelitian ini bertujuan untuk membuat sebuah multimedia interaktif berbasis android tentang siklus air yang valid, praktis, dan efektif. Penelitian ini menggunakan pendekatan pengembangan ADDIE (Analysis, Design, Development, Implementation, and Evaluation), yang merupakan jenis penelitian dan pengembangan (R&D). Desain uji coba produk yang digunakan adalah one group pretest-posttest. Kevalidan media ditentukan oleh persentase validasi media sebesar 87% dan validasi materi sebesar 97% dengan kategori sangat valid. Persentase respon guru sebesar 92% dan persentase respon siswa sebesar 88% dengan kategori sangat praktis dalam keterlaksanaan produk. Pengaruh penggunaan multimedia interaktif berbasis android materi siklus air terhadap hasil belajar siswa kelas V diketahui dengan melihat persentase ketuntasan belajar siswa sebesar 100%, hasil dari uji-t berpasangan dengan Sig.(2-tailed)= 0,000<0,05 maka H0 ditolak, dan N-Gain 0,73 berkriteria tinggi. Oleh karena itu, multimedia interaktif berbasis android materi siklus air dinyatakan valid, praktis, dan efektif untuk meningkatkan hasil belajar siswa kelas V SD.

Kata Kunci: Multimedia interaktif IPA, hasil belajar, siklus air.

  

Abstract

This research aims to create an android-based interactive multimedia about the water cycle that is valid, practical, and effective. This research uses the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development approach, which is a type of research and development (R&D). The product trial design used was a one group pretest-posttest. The validity of the media is determined by the percentage of media validation of 87% and material validation of 97%, with a very valid category. The percentage of teacher responses was 92%, and the percentage of student responses was 88%, with a very practical category in product implementation. The effect of using android-based interactive multimedia on water cycle material on the learning outcomes of grade V students is known by looking at the percentage of student learning completeness of 100%, the results of the paired t-test with Sig. (2-tailed) = 0.000<0,05 so H0 is rejected, and N-Gain 0,73 is high. Therefore, interactive multimedia based on android water cycle material is declared valid, practical, and effective to improve the learning outcomes of fifth grade students.

Keywords: Science interactive multimedia, learning outcomes, water cycle.

Published
2023-06-09
Section
Articles
Abstract Views: 90
PDF Downloads: 62