Pengembangan Media E-Card Interaktif Keragaman Benda Berbasis Android Untuk Meningkatkan Kosakata Siswa Kelas Ii Sekolah Dasar

  • Diana Putri Unesa

Abstract

Abstrak

Tujuan penelitian pengembangan ini adalah mengetahui kevalidan, kepraktisan, dan keefektifan media e-card interaktif keragaman benda berbasis android dalam meningkatkan kosakata siswa kelas II sekolah dasar. Hasil menunjukkan tingkat kevalidan berdasarkan validasi materi sebesar 80% kategori “valid” dan validasi ahli media sebesar 86% kategori “sangat valid”. Tingkat kepraktisan media berdasarkan hasil angket respon siswa diperoleh nilai sebesar 97,1% kategori “sangat praktis” dan hasil observasi implementasi media diperoleh nilai sebesar 90,4% kategori “sangat praktis”. Tingkat keefektifan media e-card interaktif berdasarkan nilai pre-test dan post-test dengan analisis N-Gain diperoleh nilai sebesar 0,86 menunjukkan terjadi peningkatan tinggi pada penguasaan kosakata siswa. Sehingga dapat disimpulkan bahwa media e-card interaktif berbasis android untuk meningkatkan kosakata siswa kelas II sekolah dasar dapat dikatakan layak, praktis dan efektif digunakan dalam pembelajaran kosakata bahasa Indonesia.

Kata Kunci: pengembangan, media e-card interaktif, kosakata.

                                                                                                          

Abstract

The purpose of this development research was to determine the validity, practicality, and effectiveness of interactive e-card media with a variety of Android-based objects in increasing the vocabulary of grade II elementary school students. The results show the level of validity based on material validation of 80% in the "valid" category and media expert validation of 86% in the "very valid" category. The level of practicality of the media based on the results of the student response questionnaire obtained a value of 97.1% in the "very practical" category and the results of observing the implementation of the media obtained a value of 90.4% in the "very practical" category. The level of effectiveness of interactive e-card media based on pre-test and post-test scores with N-Gain analysis obtained a value of 0.86 indicating a high increase in students' vocabulary mastery. So it can be concluded that interactive e-card media based on Android to increase the vocabulary of class II elementary school students can be said to be feasible, practical and effective in learning Indonesian vocabulary.

Keywords: development, interactive e-card media, vocabulary.

Published
2023-06-21
Section
Articles
Abstract Views: 67
PDF Downloads: 50