Pengembangan Media Kuis Kata Bergambar Berbasis Android Meningkatkan Kepampuan Membaca Permulaan Peserta Didik Di Kelas I Sekolah Dasar

Pengembangan Media Kuis Kata Bergambar Berbasis Android Meningkatkan Kepampuan Membaca Permulaan Peserta Didik Di Kelas I Sekolah Dasar

  • Nur Lailis Sa'adah Unesa

Abstract

Abstrak

Penelitian pengembangan ini mempunyai tujuan yaitu menghasilkan media kuis kata bergambar berbasis android untuk materi membaca permulan kelas I sekolah dasaryang valid, praktis dan efektif dalam pembelajaran Bahasa Indonesia. penelitian menggunakan jenis penelitian pengembangan atau R&D (research and development) dengan metode pengembangan ADDIE yang mempunyai lima tahapan yaitu (analysis, design, developmen, implementation, evaluation). Hasil kevalidan materi memperoleh persentase 80% termasuk dalam kategori valid dan hasil kevalidan media memperoleh persentase 84% termasuk dalam kategori sangat valid. Tingakt keefektifan media kuis kata bergambar memperoleh nilai 0,70 dari perhitungan N-Gain melalui uji coba produk secara terbatas menujukkan peningkatan  terhadap hasil belajar yang tinggi sebelum dan sesudah menggunakan media kuis kata bergambar interaktif. Tingkat kepraktisan media kuis kata bergambar melalui angket respon peserta didik memperoleh persentase 97% dalam kategori sangat praktis dan hasil observasi yang dilakukan oleh guru wali kelas I memperoleh persentase 90,3% termasuk dalam kategori sangat praktis. Dapat disimpulkan dari hasil penelitian bahwa media kuis kata bergambar berbasis android dinyatakan valid, efektif dan praktis untuk digunakan dalam pembelajaran bahasa indonesia materi membaca permulaan di kelas I sekolah dasar.

Kata Kunci: pengembangan, media kuis kata bergambar, android, membaca permulaan, budaya lokal.

  

Abstract

This development research has the goal of producing an Android-based interactive pictorial word quiz media for elementary school class I reading material that is valid, practical and effective in learning Indonesian. research uses the type of development research or R&D (research and development) with the ADDIE development method which has five stages, namely (analysis, design, development, implementation, evaluation). The results of the validity of the media obtained a percentage of 80% included in the valid category and the results of the validity of the material obtained a percentage of 84% included in the very valid category. The level of effectiveness of the interactive picture word quiz media obtained a value of 0.70 from the N-Gain calculation through limited product trials showing an increase in high learning outcomes before and after using interactive picture word quiz media. The practicality level of the interactive pictorial word quiz media through the student response questionnaire obtained a percentage of 97% in the very practical category and the results of observations made by the class I homeroom teacher obtained a percentage of 90.3% included in the very practical category. It can be concluded from the results of the study that the interactive pictorial word quiz media is declared valid, effective and practical for use in learning Indonesian for beginning reading material in grade I elementary schools.

Keywords: development, pictoral word quiz media, android, early reading, local culture.

 

Published
2023-06-21
Section
Articles
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PDF Downloads: 36