Implementation Of STEAM-Based LKPD Steamboat Assisted with Augmented Reality to Improve Creative Thinking Capability at SDN Karangrejo 1
Abstract
This research aims to improve students' creative thinking abilities in learning science on energy change material using Steamboat LKPD. The Steamboat LKPD is a Student Worksheet prepared using the STEAM approach and specifically designed to guide students in making a simple steamboat. The STEAM approach integrates various disciplines such as science, technology, engineering, arts, and mathematics. The type of research used was Quasi Experimental Research with a nonequivalent control group research design. The results of observing student activities obtained a percentage of 91.22% which met the criteria for students being very active in learning, while the results of observing the teacher's activity obtained a percentage of 88% which could be concluded the criteria of very good. The use of the Steamboat LKPD obtained a student response of 96.7% and a teacher response of 91.1%. The pretest and posttest results of students' creative thinking abilities can be seen in the results of the tcount > ttable (3,762>2.000) which means that it is in accordance with the basis for decision making in the t test that Ho is rejected and Ha is accepted
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