Pengembangan Aplikasi Game Berbasis Android Sebagai Media Pembelajaran Pada Materi Aritmatika Sosial

  • Anis Mahiroh Jurusan Matematika, FMIPA, Universitas Negeri Surabaya
  • Atik Wintarti Jurusan Matematika, FMIPA, Universitas Negeri Surabaya

Abstract

The development of technology that get more advance, such as Android-based smartphones, often makes students prefer to play games than to study. One way to overcome is by utilizing Android-based smartphone as a learning media. This research develop an Android-based learning media on Financial Mathematic that the result reviewed in terms of validity, practically, and effectiveness. The instruments in this research were media validity sheet, material validity sheet, student questionnaire, observation sheet, and the students’ scoresheet. The trial for the learning media were conducted limited to 15 eight graders of SMP Negeri 1 Wonoayu.

Based on the research, the average value of total validity was 3,59 (media expert) and 3,58 (material expert) of 4, so that it could be categorized as a valid Android-based learning media. It was practical because the percentage value of student questionnaire was 83,25% and the average value of the observation sheet was 90,67%. Based on the student’s scoresheet, 86,67% student’s score ≥76 (Standar Minimum Score) so that conclud the Android-based learning media was effective.

Keywords: development, Android game, learning media, Financial Mathematic

 

Published
2020-01-31
Abstract Views: 156
PDF Downloads: 587