Pengaruh Model Role Playing Terhadap Minat dan Hasil Belajar Peserta Didik SMP Labschool Unesa 2 Surabaya pada Pelajaran IPS

Authors

  • Muhammad Irfandi Aditya Universitas Negeri Surabaya
  • Dhimas Bagus Virgiawan
  • Niswatin
  • Nurul Hasanah

Keywords:

Role playing learning model, interest and learning outcomes

Abstract

This study aims to analyze the effect of the role-playing learning model on students' interest and learning outcomes in social studies learning. The study used a quantitative approach with a quasi-experimental nonequivalent control group design. The subjects were seventh-grade students of SMP Labschool Unesa 2 Surabaya, divided into an experimental class and a control class. Data collection was conducted using a learning interest questionnaire and a pretest–posttest learning outcome test. Data were analyzed using a normality test, N-Gain calculation, and hypothesis testing with a paired sample t-test. The results showed that the experimental class experienced an increase in learning interest from 62% to 84% and learning outcomes from 63% to 86%. In contrast, the control class did not show a significant increase, namely interest and learning outcomes from 65% to 64%. These findings indicate that role-playing is effective in increasing student engagement because students are directly involved in contextual role simulations. The implication is that the role-playing model can be an alternative social studies learning method to increase interest and learning outcomes.

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Published

2026-03-31

How to Cite

Muhammad Irfandi Aditya, Dhimas Bagus Virgiawan, Niswatin, & Nurul Hasanah. (2026). Pengaruh Model Role Playing Terhadap Minat dan Hasil Belajar Peserta Didik SMP Labschool Unesa 2 Surabaya pada Pelajaran IPS . Jurnal Dialektika Pendidikan IPS, 6(1), 285–292. Retrieved from https://ejournal.unesa.ac.id/index.php/PENIPS/article/view/75889

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