PENGEMBANGAN MEDIA PERMAINAN WHO WANTS TO BE A SMARTER BERBAIS ANDROID PADA PEMBELAJARAN IPA MATERI PERUBAHAN WUJUD BENDA UNTUK PESERTA DIDIK KELAS V SD

  • SUDRAJAD PRIYO JATMIKO UNIVERSITAS NEGERI SURABAYA

Abstract

Abstrak

Virus corona atau covid-19 menjadi sebuah pandemi yang mengakibatkan kegiatan pembelajaran di semua jenjang pendidikan menjadi sistem daring. Persiapan yang kurang menyebabkan pembelajaran menjadi kurang efektif dan efesien, peserta didik menjadi malas dan kurang paham terhadap materi yang harusnya ia dapatkan khususnya pada jenjang sekolah dasar. Tujuan dari penelitian ini adalah untuk mengembangkan media permainan Who Wants To Be A Smarter berbasis android  yang layak untuk digunakan meningkatkan hasil belajar peserta didik. Kelayakan media dapat dilihat dari kevalidan, kepraktisan dan keefektifan media. penelitian ini merupakan penelitian pengembangan atau dalam istilah lain disebut dengan Research and Development. Prosedur penelitian dan pengembangan yang digunakan dalam mengembangkan media permainan Who Wants To Be A Smarter pada materi perubahan wujud benda ini yakni menggunakan model pengembangan ADDIE. Untuk mengetahui kevalidan media penelitian ini menggunakan instrument validitas. Kepraktisan media diukur menggunakan lembar observasi dan keefektifan yang dilihat pada ketercapaian hasil belajar. Uji coba dilakukan pada peserta didik kelas V SDN Sepanyul Jombang. data dianalisis menggunakan teknik deskriptif dengan persentase dan N-Gain. Hasil validasi oleh ahli media dan ahli materi menunjukkan bahwa media permainan Who Wants To Be A Smarter termasuk kriteria “Valid’ dengan persentase 77,5% dan 75%. Media permainan Who Wants To Be A Smarter juga termasuk kriteria “Sangat Praktis” dengan persentase 98.42%, dan mendapatkan skor N-Gain sebesar 0.52634179 dengan kategori “Sedang”. Berdasarkan pada data tersebut dapat disimpulkan bahwa media permainan Who Wants To Be A Smarter layak untuk digunakan pada pembelajaran di Sekolah Dasar pada materi perubahan wujud benda.

Kata Kunci: Pengembangan, Permainan Who Wants To Be A Smarter, Android, Perubahan Wujud Benda, Sekolah Dasar.

                                                                                                                                 

Abstract

The corona virus or covid-19 has become a pandemic that has resulted in learning activities at all levels of education being an online system. Lack of preparation causes learning to be less effective and efficient, students become lazy and do not understand the material that they should get, especially at the elementary school level. The purpose of this research is to develop game media Who Wants To Be A Smarter an-based android  that is feasible to be used to improve student learning outcomes. The feasibility of the media can be seen from the validity, practicality, and effectiveness of the media. This research is development research or in other terms, it is called Research and Development. The research and development procedure used in developing the Who Wants To Be A Smarter game media on the material for changing the shape of this object is using the ADDIE development model. To determine the validity of this research media using a validity instrument. The practicality of the media is measured using an observation sheet and the effectiveness is seen in the achievement of learning outcomes. The trial was conducted on fifth-grade students at SDN Sepanyul Jombang. The data were analyzed using descriptive techniques with percentages and N-Gain. The results of the validation by media experts and material experts show that the media game Who Wants To Be A Smarter includes the "Valid" criteria with a percentage of 77.5% and 75%, respectively. The game media Who Wants To Be A Smarter also includes the "Very Practical" criteria with a percentage of 98.42% and gets an N-Gain score of 0.52634179 in the "Medium" category. Based on these data, it can be concluded that the game media is Who Wants To Be A Smarter suitable for use in learning in elementary schools on the material of changing the shape of objects.

Keywords: Development,Game Who Wants To Be A Smarter, Android, Changes in Objects, Elementary School.

Published
2021-06-19
Section
Articles
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