DEVELOPMENT OF FLIPBOOK ASSISTED BY AUGMENTED REALITY TO TRAIN STUDENTS’ SCIENTIFIC PROCESS SKILL IN THE TOPIC OF REACTION RATE
DOI:
https://doi.org/10.26740/ujced.v15n3.p218-228Keywords:
interactive flipbook, Augmented Reality, science process skill, Reaction Rate, Guided Inquiry LearningAbstract
This study aims to develop a flipbook media assisted by Augmented Reality to train students’ science process skills on the material of reaction rates and to determine its feasibility in terms of validity, practicality, and effectiveness. The research is motivated by the low science process skills of students and the difficulty in understanding the abstract concept of reaction rates so that interactive learning media that supports inquiry learning are needed. The study uses the Research and Development (R&D) method with a 4-D model that includes the define, design, and develop stages. A limited trial was conducted on 36 students of grade XI of SMA Sunan Giri Menganti. The research instruments include validation sheets, observations of learning implementation, observations of student activities, response questionnaires, and pretest-posttest tests of science process skills. The results showed that the developed media obtained mode 4 with a valid category. The practicality of the media is shown by positive student responses of 96.9%, student activities during lessons in the first and second sessions is 96.66% and 96.29%, and the implementation of learning with mode 5 is categorized as very good. The effectiveness of the media is demonstrated through the results of the paired sample t-test which obtained a significance value of ≤ 0.05, so there is a difference in students’ science process skills before and after using the media. Thus, the flipbook assisted by Augmented Reality declared worthy for use as a learning to train science process skills relating to the topic of reaction rates.
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