Pengembangan Media Pembelajaran Berbasis Android dan HTML Berbantu Lectora Inspire Pada Materi Jurnal Umum di SMK Muhammadiyah 04 Medan

  • Chairina Rizkianda Universitas Negeri Medan
  • Andri Zainal Universitas Negeri Medan
  • Haryadi Haryadi Universitas Negeri Medan
  • Tuti Sriwedari Universitas Negeri Medan
  • Ramdhansyah Ramdhansyah Universitas Negeri Medan
Keywords: Interactive learning media; general ledger; android; html; lectora inspire

Abstract

Innovation in creating learning media so that it can adapt to technological developments is an innovation that is needed in learning. This study aims to develop interactive learning media based on Android and HTML assisted by Lectora Inspire and then also analyze the feasibility, effectiveness and practicality of the media developed into general journal material. The development of this interactive learning media was developed using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data collection instruments used validation sheets, pre-test post-test sheets and also student response sheets. The material expert validation score was 94% with the very feasible category, the media expert validation score was 100% with the very feasible category, the learning practitioner validation score was 96.3% with the feasible category, and the user validation score was 98.1% with the very feasible category. With an average score of 97.1%, the media is considered very feasible to use. The practicality of the media gets a score of 82.15% which is in the very practical category, and the effectiveness of the media gets a score of 82.85% in the effective category.

References

Andriyani, A., Buliali, J. L., & Pramudya, Y. (2022). Development of Augmented Reality Media Based On Cybernetic Learning Theory to Stimulate Spatial Abilities. Journal of ICSAR, 6(2), 151. https://doi.org/10.17977/um005v6i22022p151

Ardianti, T. R., & Susanti, S. (2022). Pengembangan Media Pembelajaran Interaktif Berbasis Android pada Mata Pelajaran Akuntansi Keuangan SMK. Edukatif : Jurnal Ilmu Pendidikan, 4(2), 2879–2892. https://doi.org/10.31004/edukatif.v4i2.2618

Cholis, R. A. N., & Yunus. (2022). Pengembangan Media Pembelajaran Interaktif Berbasis Android Pada Mata Pelajaran Gambar Teknik Manufaktur Di Smkn 2 SURABAYA. https://doi.org/https://doi.org/10.26740/jptm.v11n1

Dahlia, D., Rianto, S., & Yuherman, Y. (2022). Pengembangan Media Pembelajaran Interaktif Berbasis Lectora Inspire Dalam Meningkatkan Hasil Belajar Siswa Kelas X Lintas Minat Pada Mata Pelajaran Geografi Di Sman 1 Padang Sago. Jambura Geo Education Journal, 3(2), 106–113. https://doi.org/10.34312/jgej.v3i2.16098

Dalimunte, R., & Rohani, R. (2022). Development of Interactive Learning Media Based on Lectora Inspire on Excretion System Materials. Jurnal Penelitian Pendidikan IPA, 8(5), 2159–2167. https://doi.org/10.29303/jppipa.v8i5.2243

Fitra, J., & Maksum, H. (2021). Efektivitas Media Pembelajaran Interaktif dengan Aplikasi Powntoon pada Mata Pelajaran Bimbingan TIK. Jurnal Pedagogi Dan Pembelajaran, 4(1), 1. https://doi.org/10.23887/jp2.v4i1.31524

Irawan, A., & Hakim, M. A. R. (2021). Kepraktisan Media Pembelajaran Komik Matematika Pada Materi Himpunan Kelas VII SMP/MTs. Jurnal Program Studi Pendidikan Matematika, 10(1), 91–100. https://doi.org/https://doi.org/10.33373/pythagoras.v10i1.2934

Lauret, D., & Bayram-Jacobs, D. (2021). Covid-19 lockdown education: The importance of structure in a suddenly changed learning environment. Education Sciences, 11(5). https://doi.org/10.3390/educsci11050221

Mahliatussikah, H. (2022). Development of Interactive Learning Media “Lectora Inspire” for Balaghah Learning. Proceedings of the International Seminar on Language, Education, and Culture (ISoLEC 2021), 612(ISoLEC), 128–133. https://doi.org/10.2991/assehr.k.211212.024

Milala, H. F., Endryansyah, Joko, & Agung, A. I. (2022). Keefektifan Dan Kepraktisan Media Pembelajaran Menggunakan Adobe Flash Player. Pendidikan Teknik Elektro, 11(1), 195–202. https://doi.org/https://doi.org/10.26740/jpte.v11n02.p195-202

Muttaqin, H. P. S., Sariyasa, & Suarni, N. K. (2021). Pengembangan media pembelajaran interaktif berbasis android pada mata pelajaran ipa untuk siswa kelas VI SD. Jurnal Teknologi Pembelajaran Indonesia, 11(1), 1–15. https://doi.org/10.23887/jurnal_tp.v11i1.613%0A

Octavina, M. T., & Susanti, S. (2021). Pengembangan Media Interaktif Program Lectora Inspire Berbasis Android Pada Materi Jurnal Penyesuaian Perusahaan Jasa Kelas Xi Akuntansi Dan Keuangan Lembaga Smk Negeri 10 Surabaya. Jurnal Pendidikan Teknologi Dan Kejuruan, 18(2), 142. https://doi.org/10.23887/jptk-undiksha.v18i2.34341

Olimov, S. S. (2022). Information Technology in Education. Pioneer: Journal of Advanced Research and Scientific Progress (JARSP), 01(01), 17–22. https://doi.org/https://innosci.org/jarsp/article/view/11

Peng, Y., & Zeng, Y. (2022). A Mobile Teaching Method of Ideological and Political Education in Colleges and Universities Based on Android Platform. Mathematical Problems in Engineering, 2022. https://doi.org/10.1155/2022/9948451

Prananda, G., Wardana, A., & Darniyanti, Y. (2021). Pengembangan Media Video Pembelajaran Tema 6 Subtema 2 Untuk Siswa Kelas SD Negeri 17 Pasar Masurai 1. Jurnal Dharma PGSD, 1(1), 38–45. https://ejournal.undhari.ac.id/index.php/judha/article/view/104

Putri, D. A., & Pratiwi, V. (2022). Pengembangan Multimedia Interaktif DIGITAX (Digital Tax Administration Media) Berbasis Web Menggunakan Google Sites pada Mata Pelajaran Administrasi Pajak Kelas XI SMK. Jurnal Pendidikan Akuntansi (JPAK), 10(2), 94–105. https://doi.org/10.26740/jpak.v10n2.p94-105

Rahmawati, N. D., & Susilowibowo, J. (2020). Pengembangan Media Pembelajaran Interaktif Berbasis Lectora Inspire Pada Materi Laporan Harga Pokok. Jurnal Teknologi Pendidikan (JTP), 13(2), 107. https://doi.org/10.24114/jtp.v13i2.19081

Rhomadhoni, C. S., & Sulaikho, S. (2022). Kelayakan Media Pembelajaran iSpring Suite Berbasis Android Pada Kisah Nabi Ibrahim. Jurnal Pendidikan Agama Islam Al-Thariqah, 7(1), 1–17. https://doi.org/10.25299/al-thariqah.2022.vol7(1).7239

Rihani, A. L., Maksum, A., & Nurhasanah, N. (2022). Studi Literatur : Media Interaktif Ispring Suite Terhadap Hasil Belajar Peserta Didik Kelas V Sekolah Dasar. In JKPD) Jurnal Kajian Pendidikan Dasar (Vol. 7). https://doi.org/https://doi.org/10.26618/jkpd.v7i2.7702

Sufiyati, & Andrea, K. (2022). Pembekalan Jurnal Umum Dalam Siklus Akuntansi. Prosiding SENAPENMAS, 2(1), 55–61. https://journal.untar.ac.id/index.php/PSENAPENMAS/article/view/20995

Sulistiani, H., Darwis, D., Silaen, D. S. M., & Marlyna, D. (2020). Pengembangan media pembelajaran akuntansi berbasis multimedia (studi kasus : sma bina mulya gading rejo, Pringsewu). Jurnal Komputer Dan Informatika, 15(1), 127–136. https://journal.untar.ac.id/index.php/JKI/article/view/7195

Wahyuni, D. Q., & Ananda, R. (2022a). Pengembangan Media Pembelajaran Matematika Berbasis Android Pada Materi Trigonometri. Sigma, 7(2), 142. https://doi.org/10.36513/sigma.v7i2.1405

Wahyuni, D. Q., & Ananda, R. (2022b). Pengembangan Media Pembelajaran Matematika Interaktif Berbasis Android Pada Materi Bentuk Aljabar. https://doi.org/https://doi.org/10.31004/cendekia.v6i1.1294

Wiyono, K. (2015). Pengembangan Model Pembelajaran Fisika Berbasis ICT Pada Implementasi Kurikulum 2013. Jurnal Inovasi Dan Pembelajaran Fisika, 2(2), 123–131.

Yunus, Y., & Fransisca, M. (2020). Analisis kebutuhan media pembelajaran berbasis android pada mata pelajaran kewirausahaan. Jurnal Inovasi Teknologi Pendidikan, 7(2), 118–127. https://doi.org/10.21831/jitp.v7i1.32424

Published
2023-12-01
How to Cite
Rizkianda, C., Zainal, A., Haryadi, H., Sriwedari, T., & Ramdhansyah, R. (2023). Pengembangan Media Pembelajaran Berbasis Android dan HTML Berbantu Lectora Inspire Pada Materi Jurnal Umum di SMK Muhammadiyah 04 Medan. Jurnal Pendidikan Akuntansi (JPAK), 11(3), 241-252. https://doi.org/10.26740/jpak.v11n3.p241-252
Section
Article
Abstract Views: 75
PDF Downloads: 63