PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID DENGAN SOFTWARE CONSTRUCT 2 PADA KOMPETENSI DASAR MODAL USAHA KELAS X BISNIS DARING DAN PEMASARAN SMK NEGERI 2 BLITAR
Abstract
ABSTRAK
Tujuan penelitian ini adalah menghasilkan alternatif media pembelajaran sehingga dapat meningkatkan pemahaman peserta didik. Penelitian pengembangan Media Pembelajaran berbasis Android dengan software Construct 2 bertujuan untuk (1) menghasilkan produk berupa media pembelajaran berbasis android dengan software Construct 2, (2) mengetahui kelayakan media pembelajaran berbasis android, (3) mengetahui respons peserta didik terhadap media pembelajaran berbasis android. Penelitian ini menggunakan model pengembangan 4-D dari Thiagarajan, yang terdiri dari Define, Design, Develop, tetapi tanpa tahap Disseminate. Hasil penelitian menunjukkan bahwa media pembelajaran berbasis android dengan software Construct 2 dinyatakan “Sangat Layak” berdasarkan hasil validasi media memperoleh persentase sebesar 90,6% dan hasil validasi materi memperoleh persentase sebesar 93,3%. Sedangkan hasil angket respons peserta didik pada uji coba terbatas dengan persentase sebesar 87,5% dan 92,5% pada uji coba lapangan dengan kategori “Sangat Baik”.
Kata Kunci: Media Pembelajaran, Android, Construct 2, Perencanaan Bisnis
Abstract
This study aims to produce alternative learning media in order to increase students understanding. Development research of Android-based Learning Media with Construct 2 software aims to (1) produce a product in the form of android-based learning media with Construct 2, (2) find out the feasibility of android-based learning media, (3) find out students responses to android-based learning media. This study uses a 4-D development model from Thiagarajan, which consists of Define, Design, Develop but exclude the Disseminate stage. The results showed that the Android-based learning media with Construct 2 software is stated as "Very Eligible" media based on the results of the media validation obtained a percentage of 90.6% and the results of the material validation obtained a percentage of 93.3%. Meanwhile, the results of the questionnaire responses of students in limited trials with a percentage of 87.5% and 92.5% in field trials with category "Very Good".
Keywords: Learning Media, Android, Construct 2, Business PlanningAuthors who publish with this journal agree to the following terms:
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