EFECTIVENESS OF STEAM-BASED TEACHING MATERIALS TO IMPROVE STUDENTS’ CREATIVE THINKING SKILLS
Abstract
This research was a quantitative study aimed to determine the validity of STEAM-based teaching materials in practicing creative thinking skills of grade 8th junior high schoolxstudents. The method used test used the pre-experimental One-Group Pretest-Posttestxdesign. This research was conducted on VIIIA grade students of PJ Global Junior High School Malang on July 2019. Based on the research conducted, it was found that the results of the data collection were analyzed using N-gain score. The results of the posttest creative thinking skills test there were 75% students increased their creative thinking skills in moderate category and 25% students in low category based on an average N-Gainxscore of 0.31. There was an increase in each indicator of creative thinking skills based on the N-gain score that waas equal to 0.24 in the indicators of originality, 0.30 in the flexibility indicator and 0.42 in the fluency indicator. So, the STEAM-based teaching material was feasible to improve students' creativexthinking skills.
Keywords: teaching material, STEAM, creative thinking skills.
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