ANALISIS AKTIVITAS BELAJAR SISWA DENGAN MODEL PEMBELAJARAN CONTEXTUAL TEACHING AND LEARNING DIPADUKAN DENGAN GAME BASED LEARNING
Abstract
Learning that involves student’s directly needs to be implemented because learning in that way can make student’s memorable and their memory becomes strong. Learning that combines knowledge, skills and experience from the past or direct to construct, can also make it easier for students to understand the material. The purpose of this study was to determine the implementation of the learning model contextual teaching and learning combined with game base learning. Design intervention studies are used in research with the participants involved were 31 students of class VIII-C in one Junior High School in Jombang. The collection technique used is observation with implementation sheets with analysis using percentages and Kappa-Cohen coefficients. The results of the data obtained from the three meetings were carried out very well. Score the results obtained indicate that there is a good agreement relationship between the two observers. In student activities that are often observed by observers are conducting experiments and carrying out activities game based learning. Student activity can be said in learning that runs active students. The linkage of learning with situations in the student's environment can make learning meaningful and understanding the concept of a material obtained by students can be perfectly absorbed in their minds, because they build and find a concept for themselves in the learning process. Learning model contextual teaching and learning combined with game base learning can make student’s active and directly involved in learning, and emphasize experience so that it will be memorable for student’s. This learning model can be a good alternative for teachers in teaching in the classroom.
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